Zelda Ocarina of Time Remake PC: Frame Generation Setup | 60 FPS Target — Written Guide

Recorded guide · November 2026

Set up frame generation for the Zelda Ocarina of Time remake on PC using Live Flow in the community DLSS 5 Manager. Follow the 2x controls, check base versus generated output and balance processing load toward a 60 FPS target.

Use the output counter

Keep the game running in a repeatable scene and open Live Flow. Distinguish the emulator base-rate counter from the Manager generated-frame output.

Use the output counter
Use the output counter — recorded setup

Select 2x generation

Enable MFG and select 2x. The recording shows the DLSS MFG generator, Auto game type and Quality PresetB. This is the recorded configuration, not a universal compatibility recommendation.

Select 2x generation
Select 2x generation — recorded setup

Why 60 is a target here

The actual captured readout is19→36 FPS. It proves an input/output distinction, not stable 60. Roughly30 consistent base frames plus processing headroom are needed for a 2x route toward 60; overhead and pacing affect the result.

Why 60 is a target here
Why 60 is a target here — recorded setup

Reduce processing cost before raising multipliers

Start with one neural pass, reduce render scale if necessary, and test camera motion and responsiveness. Keep the configuration that works on your hardware.

Reduce processing cost before raising multipliers
Reduce processing cost before raising multipliers — recorded setup

Downloads and community

Use your own compatible game and personal console files. No game, keys or firmware are provided here. The community Manager is an independent third-party project, not an official NVIDIA release.

Join ItsOOGWAY for setup help and build testing. This is a community server, not official upstream support.

Credits: Frizti, Lichii contributors, Dynamic FPS by Dark and the contributors credited in the linked Manager project.

Watch the full walkthrough on YouTube

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