Zelda Ocarina of Time Remake PC: Frame Generation Setup | 60 FPS Target — Written Guide
Recorded guide · November 2026
Set up frame generation for the Zelda Ocarina of Time remake on PC using Live Flow in the community DLSS 5 Manager. Follow the 2x controls, check base versus generated output and balance processing load toward a 60 FPS target.
Use the output counter
Keep the game running in a repeatable scene and open Live Flow. Distinguish the emulator base-rate counter from the Manager generated-frame output.
Select 2x generation
Enable MFG and select 2x. The recording shows the DLSS MFG generator, Auto game type and Quality PresetB. This is the recorded configuration, not a universal compatibility recommendation.
Why 60 is a target here
The actual captured readout is19→36 FPS. It proves an input/output distinction, not stable 60. Roughly30 consistent base frames plus processing headroom are needed for a 2x route toward 60; overhead and pacing affect the result.
Reduce processing cost before raising multipliers
Start with one neural pass, reduce render scale if necessary, and test camera motion and responsiveness. Keep the configuration that works on your hardware.
Downloads and community
Use your own compatible game and personal console files. No game, keys or firmware are provided here. The community Manager is an independent third-party project, not an official NVIDIA release.
Join ItsOOGWAY for setup help and build testing. This is a community server, not official upstream support.
Credits: Frizti, Lichii contributors, Dynamic FPS by Dark and the contributors credited in the linked Manager project.
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