Zelda Ocarina of Time Remake on RTX 4070 SUPER | Gameplay & DLSS 5 Test — Written Guide
Recorded walkthrough · November 2026
Watch Zelda Ocarina of Time remake gameplay on an RTX 4070 SUPER, Ryzen 7 5800X and 32 GB RAM. The video shows a baseline run followed by the later run after selecting the community DLSS Manager / ReShade effects.
Recorded hardware and settings
The channel creator records this machine with an RTX 4070 SUPER, Ryzen 7 5800X and 32 GB RAM. The visible emulator status reports Vulkan and 1x render scale. The desktop capture is 2560x1440; the upload is a 3840x2160 video master, not a native-4K game-render benchmark.
Baseline before the Manager install
The first gameplay chapter comes before the new Manager installation. Loading, setup and repeated cinematics are omitted, while retained gameplay runs at its original speed.
Later run after effects selection
The next chapter comes after selecting the Vulkan layer, Lumenite Kernel and DLSS 5 Feed. These are different passages rather than a synchronized before/after benchmark. The recorded shader order/provider still requires the corrective instructions in the setup guide; the same-session Deep Fried Chicken log confirms successful neural processing. Its 10,800 successful-frame count is not a displayed FPS measurement.
Compare the visible result
Use the actual recording counters and your own responsiveness checks. No stable-60, average-FPS, 1%-low or universal gain is claimed. The edit does not add frame interpolation or accelerate gameplay.
Build links and community
- Recorded Lichii build 88 Windows release
- Community DLSS 5 Manager
- Feeder shader order, provider and verification reference
- Join our PC gaming and build-testing community
Use your own compatible game and personal console files. No game, keys or firmware are supplied here. This remake through emulation is separate from the N64 native PC port. The Manager is an independent community project, not an official NVIDIA product.
Credits: zortos293 and Lichii contributors, Frizti, Dark and the third-party projects credited in the linked repositories. Our Discord is a community server, not official upstream support.
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