UltraTears complete Windows installation: extraction, old-path errors and Great Sky Island

ItsOOGWAY · PC guides & recorded tests

UltraTears complete Windows installation: extraction, old-path errors and Great Sky Island

Play The Legend of Zelda: Tears of the Kingdom on Windows with UltraTears. This complete PC setup walkthrough covers the Windows builder, preparing your own base game and matching update, extracting exefs and romfs, building the installation and reaching the Great Sky Island.

The key checkpoint: Put exefs and romfs directly inside the builder’s game folder. The recorded stale-path failure required a fresh builder in its final short location; a later relaunch is not a proven permanent crash fix.

Before you start

  • Use the recorded versions and the supported inputs listed in the original notes below.
  • Compare the last successful checkpoint before choosing a fix.
  • Keep original files, relevant logs and a known working setup when testing changes.

Resources from this video

Links, downloads & documentation

Every original URL from the video description is collected here, including recorded releases, setup discussions and related videos. Use the version-specific notes when following a recorded build.

Watch the complete video

Open this video on YouTube ↗. Screenshots below link to their exact recorded moments.

Walkthrough 01

Tears of the Kingdom on Windows

Video reference 0:00 ↗

This is Tears of the Kingdom running on Windows all the way to the Great Sky Island. If your setup stops on missing folders or a file path error, I'll show the fix exactly where it happens. Let's get the Windows builder. Start with the Ultra Tears project linked in the resources section.

Walkthrough 02

Download the UltraTears Windows builder

Video reference 0:13 ↗

Open releases and download the Windows builder package. In this recording, that is version 0.1.0 beta. Choose the builder zip from the assets. It includes the tools for the local build, so this route does not require installing a separate development environment. [music] You'll also need your own compatible Tears of the Kingdom files with [music] update 1.4.3 applied. The builder prepares the Windows game from those files. The download itself contains the project and its tools.

Keep the base game and matching update clearly identified before starting the extraction. For this release, the listed requirements include Windows 10 or 11, a 64-bit processor with AVX2, 16 GB of memory, and Vulkan 1.3 graphics with the required shader object support. [music] Check the current project instructions against your hardware.

Download the UltraTears Windows builder — recorded frame
0:21 in the video · Download the UltraTears Windows builder. Select the screenshot to open this point in the original video.

Walkthrough 03

PC requirements and storage

Video reference 0:57 ↗

A supported game version and a compatible graphics driver both matter here. Leave room for the entire process. The project lists around 32 GB for its build output [music] alongside the original extracted game. The extractor also needs working space for the base and update. Your peak storage use can be much larger than the final installation, especially while keeping the archives and [music] a second copy of the extracted files. Extract the complete Windows builder zip into its own folder. >> [music] >> Open the actual folder containing setup.bat, tools, and deeps.

Walkthrough 04

Extract the builder and helper

Video reference 1:45 ↗

Windows can create an extra outer folder with the same long name, so check where those files really are. Keep the package together and run the extracted copy when we get to the build. Next is the separate Switch [music] extractor helper linked in the resources section. Extract that complete package, [music] too, and follow its included instructions. It needs your own applicable keys beside its tools. Keep those personal files private. This helper prepares the game folders.

Ultra tiers down uses the prepared folders to build the Windows installation. If your base game and update are inside compressed archives, unpack [music] those first.

Walkthrough 05

Prepare the base game and update

Video reference 2:33 ↗

FoRAMultipart archive, keep every part together and start extraction from the first part. The helper accepts uncompressed NSP or XCI inputs within its supported formats. Select the actual game package when asked, rather than the RAR or ZIP that contained it. >> [music] >> Open extract_switch_game.bat.

Prepare the base game and update — recorded frame
2:40 in the video · Prepare the base game and update. Select the screenshot to open this point in the original video.

Walkthrough 06

Select base first, update second

Video reference 2:57 ↗

The first file picker is for the base game. Select that package and confirm it. The second picker is for the matching update. For this walkthrough, >> [music] >> select the 1.4.3 update. Keep that order clear, base first, update second. Now, leave the command window open while the helper works. >> [music] >> Wait for extraction finished before treating the output as ready.

Walkthrough 07

Check the finished extraction

Video reference 3:24 ↗

The helper opens the game files folder. For this game, the two folders we need are exefs and romfs. You may also see packages and additional numbered content folders elsewhere in [music] the extraction. Follow the completed output path and check those two named folders before moving into the builder. >> [music] >> This is where my first setup stopped.

Walkthrough 08

Fix missing exefs and romfs

Video reference 3:51 ↗

The message [music] says the game folder must contain exefs and romfs. I had the extracted contents available, but they weren't in the location this setup was checking. Look inside the Ultra Deus Builder folder. Its game folder needs exes and ROMs directly inside [music] it. Avoid adding another game files folder between them. >> [music] >> Copy the prepared exes and ROMs folders into that game folder. The layout should now be the Builder folder, then game, then those two folders beside each other.

Go back to setup.bat and run it again. That resolves the [music] missing folder check shown here. We can now see the version check except the 1.4.3 [music] code modules. >> [music] >> The next stop happened while packing ROMs.

Fix missing exefs and romfs — recorded frame
3:59 in the video · Fix missing exefs and romfs. Select the screenshot to open this point in the original video.

Walkthrough 09

File-path error and the old-location clue

Video reference 4:43 ↗

The console showed file not found with Windows error three followed by a very long file path. Notice that the code module check had already passed. The failure was happening at the next [music] stage inside a deeply nested installation path. Running the same attempt as administrator did not resolve it for me. I shortened the location, but moving and renaming the already used builder produced another error. This time the console was still looking for the game in its previous location.

That is a useful clue. Check the path printed in the error. If it names the folder you just moved away from, the setup is using the old location. >> [music] >> In this builder version, the setup state remembers that game path in data/setup.json.

Walkthrough 10

Fresh builder in the final location

Video reference 5:34 ↗

The route that worked in [music] my recording was to unpack a fresh builder copy into a shorter location, prepare its [music] game folder there, and launch setup from that fresh copy. Keep your original game inputs available while doing this. There is no [music] need to remove your separate extraction output just to prepare a fresh builder. >> [music] >> Here is the successful attempt. The folder is no longer nested inside a second copy of the same long builder name.

Its game folder contains the prepared exes and ROMs. And the console now prints the current location. The version check passes and packing begins. Choose your final location before this run. Then leave the working installation there while the build completes. >> [music] >> From here, let the number of stages advance.

Fresh builder in the final location — recorded frame
5:42 in the video · Fresh builder in the final location. Select the screenshot to open this point in the original video.

Walkthrough 11

Build stages and compilation

Video reference 6:30 ↗

The builder checks the files, packs ROMs, translates the game code, compiles the Windows executable, prepares shaders, converts textures, and finishes the configuration. These are different jobs. A new counter does not mean the whole installation has restarted. I'll speed up the waiting while keeping the changes [music] between stages visible. >> [music] >> The compilation section produces a lot of text, including warnings in this recording. The build continues through them and eventually reaches the later stages.

Follow the stage, its progress, and the final result. [music] If your run actually stops, keep the final error text so you can identify the cause. Seeing colored compiler output alone isn't enough to decide whether the build failed. >> [music] >> Texture conversion is another substantial wait. In this run, the completed setup reported about [music] 22 minutes overall. Your time will depend on the machine and storage, so the edited progress on screen is only a shortened [music] view of that work.

Leave the setup running until it reaches the finish stage and its completion [music] message. At the end, this version offers to delete the working game folders, exes, and ROMs [music] to recover space.

Walkthrough 12

Optional cleanup: what to keep

Video reference 7:58 ↗

That choice is optional. You can answer no to keep them, especially while checking your first launch. Answering yes removes that working input copy. Keep the generated data folder and your installation [music] files together and preserve your root because it is used for saves. >> [music] >> Now launch Ultra Tears.exe from the completed installation.

Walkthrough 13

First launch

Video reference 8:28 ↗

This is the game executable created by the build. You use it for normal launches after setup. Allow the initial loading screens to finish. Once the opening appears, we can move Link through the area and check that the game responds [music] to movement and camera input. >> This strange gloom keeps getting thicker. >> There is one runtime problem to show at this point.

First launch — recorded frame
8:36 in the video · First launch. Select the screenshot to open this point in the original video.

Walkthrough 14

Unexpected close and relaunch

Video reference 8:56 ↗

During testing, the game closed unexpectedly. I relaunch [music] the same executable and continued testing. I did not repeat the entire installation. [music] That got me running again in this session. It is a recovery step [music] rather than a confirmed permanent fix for every crash on this early build. >> [music] >> Keep those two situations separate when checking your own result. A setup that stops before it finishes needs its build error resolved.

A completed installation that starts the game and later closes has reached a different problem. If the same runtime crash keeps returning, save the console information and include the build version, graphics driver, and the point where it happens when reporting it. The game options and control guide shown here can help you check the original controls.

Walkthrough 15

Controls and early-beta performance

Video reference 9:48 ↗

The project uses the switch style face button layout. So, the confirm button may differ from what you expect on another controller. This is an early beta and this release is described around the game's 30 frame target with possible shader hitches. I'll show the captured gameplay at its original speed. The later recording gets through the opening and reaches the Great Sky Island.

Walkthrough 16

Great Sky Island gameplay

Video reference 10:16 ↗

We can see movement, camera control, and an item pick up outside. That is the result of this setup session. >> [music] >> I'll leave a short stretch with the game sound audible, so you can judge what is actually running instead of only seeing an installation complete message. >> [music] [music] [music] >> The important route is now complete. Prepare the compatible base and update. Put XFS and ROMs in the builder's game folder.

Resolve the folder and path errors at that stage. Let the build finish, then launch the generated [music] executable. This recording demonstrates the opening and early island gameplay. It isn't a full game compatibility test, so keep [music] your saves and useful error details as you continue. I've put the project, Windows release, and separate extractor helper in the description.

Great Sky Island gameplay — recorded frame
10:24 in the video · Great Sky Island gameplay. Select the screenshot to open this point in the original video.

Walkthrough 17

Links and build-testing community

Video reference 11:44 ↗

If you're trying these PC projects and want people to compare builds with, share useful reports, or work through setup problems together, join my Discord. We're building a community around testing [music] and helping each other understand the process. The invite is below. [music] Thanks for watching.

If your result differs

SituationNext useful check
The process stops at a different checkpointRecord the exact message, current build and last successful stage. Compare that stage with the matching video section.
A setting is selected but the result differsRepeat the same scene and change one option at a time. A menu target does not establish measured performance.
A newer release changes the interfaceCheck the linked release notes and instructions. This companion preserves the recorded route and its limitations.

Recorded versions, test limits & credits

This companion follows the matching ItsOOGWAY video. Screenshots are genuine frames resized for reading. A selected option, a single FPS reading or an early gameplay scene does not establish complete-game compatibility.

Original setup notes and credits
Play The Legend of Zelda: Tears of the Kingdom on Windows with UltraTears. This complete PC setup walkthrough covers the Windows builder, preparing your own base game and matching update, extracting exefs and romfs, building the installation and reaching the Great Sky Island. Stuck on missing game folders or a Windows file-path error? I show each error where it happened, followed by the steps that worked in this recording. You'll also see the completed build, first launch, an unexpected close and relaunch, controls and original-speed gameplay. Installation waits are sped up so you can follow the whole process without sitting through the build. EXTRACTOR HELPER — LATEST LINK This separate helper prepares your own compatible game files. Follow its included instructions and supply your own applicable personal inputs. The shared helper does not include game files or personal keys. JOIN OUR COMMUNITY Compare PC builds, share useful error reports and get help understanding the setup: CHAPTERS OFFICIAL PROJECT & WINDOWS DOWNLOAD UltraTears project: Windows releases: Recorded release — v0.1.0 beta: RECORDED SETUP Game update: 1.4.3, applied to compatible game files. Windows 10/11 x64, AVX2 CPU, 16 GB RAM, and Vulkan 1.3 graphics with the required shader-object support. Check the current upstream instructions for your hardware and release. Allow room for the build output, extracted game and extractor working files; peak storage is larger than the finished installation. The builder's game folder needs exefs and romfs directly inside it. In this recorded version, data/setup.json remembers the game path. Moving an already-used builder left it looking at the old location; a fresh copy in the shorter final location worked here. This is the recorded solution, rather than a guarantee for every path-related error. The cleanup prompt is optional. Keep the generated data and installation files together, and preserve userdata/saves. Relaunching recovered the later gameplay session after an unexpected close; it is not a confirmed permanent crash fix. This is an unofficial early-beta project, not an official Nintendo PC release. The recording demonstrates the opening and early island gameplay, not full-game compatibility. The recorded release targets the original game's 30-frame pace and may have shader hitches; there is no stable-60-FPS claim in this guide. CREDITS UltraTears and its contributors: project, credits and licenses are linked above. The Legend of Zelda: Tears of the Kingdom belongs to Nintendo. This channel is not affiliated with Nintendo or the upstream developers. Music: Carefree Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 #TearsOfTheKingdom #ZeldaPC #UltraTears
Original video chapters
  • 0:00 Tears of the Kingdom on Windows
  • 0:13 Download the UltraTears Windows builder
  • 0:57 PC requirements and storage
  • 1:45 Extract the builder and helper
  • 2:33 Prepare the base game and update
  • 2:57 Select base first, update second
  • 3:24 Check the finished extraction
  • 3:51 Fix missing exefs and romfs
  • 4:43 File-path error and the old-location clue
  • 5:34 Fresh builder in the final location
  • 6:30 Build stages and compilation
  • 7:58 Optional cleanup: what to keep
  • 8:28 First launch
  • 8:56 Unexpected close and relaunch
  • 9:48 Controls and early-beta performance
  • 10:16 Great Sky Island gameplay
  • 11:44 Links and build-testing community

Project developers and game rights holders are credited in the original notes above and the linked sources. Related setup, credit and licence URLs remain in the resources section.

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