Super Mario Odyssey PC setup with Live Flow multi-frame generation

ItsOOGWAY · PC guides & recorded tests

Super Mario Odyssey PC setup with Live Flow multi-frame generation

Set up Super Mario Odyssey on PC, then enable Live Flow multi-frame generation. This walkthrough includes the base installation, game-version correction and the recorded MFG 2x settings.

The key checkpoint: Get the supported base game running first, then configure the separate frame-generation path and judge responsiveness as well as the displayed frame count.

Before you start

  • Use Odyssey 1.0.0 base input for the recorded Power Moon setup.
  • Keep frame generation distinct from the neural-rendering guide.
  • Generated display frames do not establish a higher game-simulation rate.

Resources from this video

Links, downloads & documentation

Every original URL from the video description is collected here, including recorded releases, setup discussions and related videos. Use the version-specific notes when following a recorded build.

Watch the complete video

Open this video on YouTube ↗. Screenshots below link to their exact recorded moments.

Walkthrough 01

Super Mario Odyssey on PC

Video reference 0:00 ↗

Want to set up Super Mario Odyssey on PC and then try frame generation? Start with a working game, then use Live Flow for the extra output frames. This guide covers both steps, including the base-game version correction and the exact MFG settings shown in this test. Open the Power Moon Recomp page linked in the resources section.

Walkthrough 02

Download Power Moon Recomp

Video reference 0:18 ↗

Go to Releases and download the Windows archive. Extract the whole archive into a folder you can write to, such as Documents. Keep every extracted file together. Open the program named Power Moon Recomp to start setup. Before you select a game, check this part.

Download Power Moon Recomp — recorded frame
0:26 in the video · Download Power Moon Recomp. Select the screenshot to open this point in the original video.

Walkthrough 03

Use the correct game version

Video reference 0:48 ↗

This build needs your own Super Mario Odyssey version 1.0.0, with no update merged in. My first extraction included an update, so I went back and prepared the base game again. If you've already updated your dump, use a fresh extraction of the original base. Don't delete your only copy. If your own dump is still packaged, open the Switch Game Extractor.

Walkthrough 04

Extract the base game

Video reference 1:12 ↗

Select your base game file. When the optional update picker appears, press Cancel for base game only. That is the correction here: don't select the update. Let extraction finish before choosing the resulting folder in the launcher. If you already have the correct extracted files, you can skip this step. The folder you give the launcher must contain exefs and romfs.

Extract the base game — recorded frame
1:20 in the video · Extract the base game. Select the screenshot to open this point in the original video.

Walkthrough 05

Select exefs and romfs

Video reference 1:40 ↗

Select that parent folder, rather than opening exefs or choosing the archive itself. In Power Moon Recomp, click Choose game folder, browse to the extracted base, and confirm Select Folder. The launcher now prepares its own local copy and compiles the game code. Leave this setup window open and let it complete.

Walkthrough 06

One-time setup and first launch

Video reference 2:04 ↗

This is the one-time preparation stage, not a frozen game. In this recording, the progress stage takes just under ten minutes. I'm speeding up that wait. Once the controller screen appears, the game has launched and we can check the controls. Start a new game and test movement, jumping and the camera.

One-time setup and first launch — recorded frame
2:10 in the video · One-time setup and first launch. Select the screenshot to open this point in the original video.

Walkthrough 07

Verify the base game

Video reference 2:24 ↗

Get this normal launch working before adding graphics tools. You can use F1 to open the port's settings and F11 for fullscreen. The download is the PC runtime; your own game files supply the game. Here's the result at the original recording speed. For extra presented frames, open Live Flow in DLSS 5 Manager.

Verify the base game — recorded frame
2:32 in the video · Verify the base game. Select the screenshot to open this point in the original video.

Walkthrough 08

Open Live Flow

Video reference 3:01 ↗

Keep the game running in its normal window. This is an external frame-generation route. The base game's simulation speed stays the same, so we're checking motion and responsiveness rather than treating a larger output counter as a faster game simulation. In Live Flow, find Multi Frame Generation and turn MFG on.

Walkthrough 09

Enable the recorded MFG settings

Video reference 3:24 ↗

In this recording the generator is DLSS MFG, the mode is 2x, Game Type is Auto, and the preset is Quality, preset B. Wait for the status line to start updating before returning to the game. Keep DLSS neural rendering off here if you only want to test frame generation. Return to the game and move the camera through the same area.

Enable the recorded MFG settings — recorded frame
3:30 in the video · Enable the recorded MFG settings. Select the screenshot to open this point in the original video.

Walkthrough 10

Check motion and responsiveness

Video reference 3:47 ↗

If controls feel delayed or the image trails, switch MFG off and compare before changing another setting. Generated frames can smooth the output, but they don't replace a good starting frame rate. This recording is exported at sixty frames per second, so it cannot show every frame of a higher refresh-rate display. Keep these controls separate.

Walkthrough 11

Avoid mixing up the controls

Video reference 4:27 ↗

The neural add-on's pass slider changes rendering work. Live Flow's two-times mode changes frame generation. Power Moon Recomp also has its own experimental interpolation option on supported high-refresh displays. Test one route at a time so you know which change you are actually judging. That's the route shown in this recording.

Avoid mixing up the controls — recorded frame
4:33 in the video · Avoid mixing up the controls. Select the screenshot to open this point in the original video.

Walkthrough 12

Finish and community

Video reference 4:49 ↗

For build testing, setup help and comparing results with other PC players, join my Discord from the description. Share the port version, your graphics card and the exact step you're on, and keep your save backed up before trying another build.

If your result differs

SituationNext useful check
Base game has not launchedComplete the unmodified installation before adding another layer.
A high counter feels less responsiveCompare input response and the actual game frame rate, not only generated display frames.
Overlays or capture target are wrongFollow the recorded application-selection and MFG steps, then compare the same scene.

Recorded versions, test limits & credits

This companion follows the matching ItsOOGWAY video. Screenshots are genuine frames resized for reading. A selected option, a single FPS reading or an early gameplay scene does not establish complete-game compatibility.

Original setup notes and credits
Set up Super Mario Odyssey on PC, then enable Live Flow multi-frame generation. This walkthrough includes the base installation, game-version correction and the recorded MFG 2x settings. Recorded with Power Moon Recomp 0.2.0 on an RTX 4070 SUPER. The port requires your own extracted Super Mario Odyssey 1.0.0 base game with no updates: exefs and romfs inside the selected parent folder. The initial updated-game attempt is corrected in the walkthrough. Long preparation is accelerated; gameplay stays at its original speed. Live Flow is an external frame-generation route; the demonstrated mode is 2x. Neural pass count is a separate image-processing setting. CHAPTERS DOWNLOADS AND REFERENCES COMMUNITY Use your own legally obtained game files. No game, firmware or keys are included in the project download. Back up saves before changing an existing installation. Recorded at 1440p60 and exported as a 4K60 MP4. The 60fps recording cannot display every generated frame of a higher-refresh output, and no universal performance result is promised. Music: Cybernetic Ride, supplied by the creator. Thumbnail: Nintendo Super Mario Odyssey promotional artwork with original typography/layout. #SuperMarioOdyssey #SuperMarioOdysseyPC #PowerMoonRecomp RELATED GUIDES
Original video chapters
  • 0:00 Super Mario Odyssey on PC
  • 0:18 Download Power Moon Recomp
  • 0:48 Use the correct game version
  • 1:12 Extract the base game
  • 1:40 Select exefs and romfs
  • 2:04 One-time setup and first launch
  • 2:24 Verify the base game
  • 3:01 Open Live Flow
  • 3:24 Enable the recorded MFG settings
  • 3:47 Check motion and responsiveness
  • 4:27 Avoid mixing up the controls
  • 4:49 Finish and community

Project developers and game rights holders are credited in the original notes above and the linked sources. Related setup, credit and licence URLs remain in the resources section.

Comments

Popular posts from this blog

Ocarina of Time Remake on PC: Lichii Setup, Black World and Bloom Workarounds

Hookshot on Windows: Build and Launch the Ocarina of Time Remake

Set Up Ocarina of Time Remake in Lichii and Get Past the Black World