Super Mario Odyssey on PC with DLSS 5 Manager: installation and executable fix

ItsOOGWAY · PC guides & recorded tests

Super Mario Odyssey on PC with DLSS 5 Manager: installation and executable fix

Install Super Mario Odyssey on PC and add DLSS 5 neural rendering with DLSS 5 Manager. Includes the correct game version, executable-selection fix, Vulkan installation and ReShade settings.

The key checkpoint: Establish the base game first, then target the game executable rather than the setup program when adding the community Vulkan neural-rendering route.

Before you start

  • Power Moon Recomp 0.2.0 uses Odyssey 1.0.0 base-game data without updates.
  • Keep exefs and romfs inside the selected parent.
  • The Manager/ReShade effect is a community route, not an official Odyssey setting.

Resources from this video

Links, downloads & documentation

Every original URL from the video description is collected here, including recorded releases, setup discussions and related videos. Use the version-specific notes when following a recorded build.

Watch the complete video

Open this video on YouTube ↗. Screenshots below link to their exact recorded moments.

Walkthrough 01

Super Mario Odyssey on PC

Video reference 0:00 ↗

This is Super Mario Odyssey on PC with the community DLSS 5 setup. We'll first get the game running, then add the Vulkan neural-rendering route and check the result. I'll also show the wrong executable the scanner chose, so you can pick the right one immediately. Open the Power Moon Recomp page linked in the resources section.

Walkthrough 02

Download Power Moon Recomp

Video reference 0:18 ↗

Go to Releases and download the Windows archive. Extract the whole archive into a folder you can write to, such as Documents. Keep every extracted file together. Open the program named Power Moon Recomp to start setup. Before you select a game, check this part.

Download Power Moon Recomp — recorded frame
0:26 in the video · Download Power Moon Recomp. Select the screenshot to open this point in the original video.

Walkthrough 03

Use the correct game version

Video reference 0:48 ↗

This build needs your own Super Mario Odyssey version 1.0.0, with no update merged in. My first extraction included an update, so I went back and prepared the base game again. If you've already updated your dump, use a fresh extraction of the original base. Don't delete your only copy. If your own dump is still packaged, open the Switch Game Extractor.

Walkthrough 04

Extract the base game

Video reference 1:12 ↗

Select your base game file. When the optional update picker appears, press Cancel for base game only. That is the correction here: don't select the update. Let extraction finish before choosing the resulting folder in the launcher. If you already have the correct extracted files, you can skip this step. The folder you give the launcher must contain exefs and romfs.

Extract the base game — recorded frame
1:20 in the video · Extract the base game. Select the screenshot to open this point in the original video.

Walkthrough 05

Select exefs and romfs

Video reference 1:40 ↗

Select that parent folder, rather than opening exefs or choosing the archive itself. In Power Moon Recomp, click Choose game folder, browse to the extracted base, and confirm Select Folder. The launcher now prepares its own local copy and compiles the game code. Leave this setup window open and let it complete.

Walkthrough 06

One-time setup and first launch

Video reference 2:04 ↗

This is the one-time preparation stage, not a frozen game. In this recording, the progress stage takes just under ten minutes. I'm speeding up that wait. Once the controller screen appears, the game has launched and we can check the controls. Start a new game and test movement, jumping and the camera.

One-time setup and first launch — recorded frame
2:10 in the video · One-time setup and first launch. Select the screenshot to open this point in the original video.

Walkthrough 07

Verify the base game

Video reference 2:24 ↗

Get this normal launch working before adding graphics tools. You can use F1 to open the port's settings and F11 for fullscreen. The download is the PC runtime; your own game files supply the game. Here's the result at the original recording speed. With the base game working, we can add the DLSS 5 neural-rendering route shown here.

Walkthrough 08

Prepare DLSS 5 Manager

Video reference 3:01 ↗

This uses DLSS 5 Manager and a community ReShade add-on. It is separate from Power Moon Recomp's built-in options. Start from the official Manager link in the resources section, then open the app with the game closed. Add the Power Moon Recomp folder in the Manager.

Walkthrough 09

Fix the selected executable

Video reference 3:21 ↗

Then open its game card and check the selected executable. This matters: the first scan picked Zig, which is a build tool. Use Change .exe and choose PowerMoonRecomp.exe, the program that actually runs the game. The card should now be named Power Moon Recomp. For this Windows build, select Vulkan and 64-bit.

Fix the selected executable — recorded frame
3:28 in the video · Fix the selected executable. Select the screenshot to open this point in the original video.

Walkthrough 10

Install the Vulkan add-on

Video reference 3:45 ↗

Turn on Deep Fried Chicken, which is the neural-rendering add-on used in this test. Leave the other experimental switches at the shown starting values. Click Complete Installation, wait for it to finish, and then launch the game through this corrected card. Press Home to open ReShade, then choose the Deep Fried Chicken tab.

Walkthrough 11

Enable neural rendering

Video reference 4:15 ↗

Enable it and start with the Upscaled processing route shown in the successful run. Keep Auto Balance and Balanced as the starting profile, with the pass amount at one. Close the menu and compare the same view before making more changes. Pass amount means neural evaluations for each source frame.

Enable neural rendering — recorded frame
4:23 in the video · Enable neural rendering. Select the screenshot to open this point in the original video.

Walkthrough 12

Neural passes and comparison

Video reference 4:56 ↗

It does not mean extra animation frames. I tried higher values later, but start at one and increase only if you prefer the picture and movement still feels good. Toggle Enabled off and on in the same scene to judge the change without changing everything at once. Here is gameplay after the add-on setup.

Walkthrough 13

Check the DLSS result

Video reference 5:42 ↗

Watch Mario, the edges of the scenery and the image during camera movement. This is the community neural-rendering path used in this recording, rather than an official DLSS option built into Odyssey. If the base game opens but ReShade doesn't, recheck the executable, Vulkan installation and menu key first. That's the route shown in this recording.

Check the DLSS result — recorded frame
5:50 in the video · Check the DLSS result. Select the screenshot to open this point in the original video.

Walkthrough 14

Finish and community

Video reference 6:21 ↗

For build testing, setup help and comparing results with other PC players, join my Discord from the description. Share the port version, your graphics card and the exact step you're on, and keep your save backed up before trying another build.

If your result differs

SituationNext useful check
The game version is rejectedReturn to the supported 1.0.0 base input; the recorded updated-game attempt is corrected.
Manager selects the wrong executableInspect the target and correct it to the actual game before installing the add-on.
Unsure whether the effect is activeCheck the demonstrated ReShade controls and compare the same scene; do not infer a performance gain from the label alone.

Recorded versions, test limits & credits

This companion follows the matching ItsOOGWAY video. Screenshots are genuine frames resized for reading. A selected option, a single FPS reading or an early gameplay scene does not establish complete-game compatibility.

Original setup notes and credits
Install Super Mario Odyssey on PC and add DLSS 5 neural rendering with DLSS 5 Manager. Includes the correct game version, executable-selection fix, Vulkan installation and ReShade settings. Recorded with Power Moon Recomp 0.2.0 on an RTX 4070 SUPER. The port requires your own extracted Super Mario Odyssey 1.0.0 base game with no updates: exefs and romfs inside the selected parent folder. The initial updated-game attempt is corrected in the walkthrough. Long preparation is accelerated; gameplay stays at its original speed. DLSS 5 here refers to the demonstrated community Manager/ReShade neural-rendering route, not an official Odyssey graphics option. CHAPTERS DOWNLOADS AND REFERENCES COMMUNITY Use your own legally obtained game files. No game, firmware or keys are included in the project download. Back up saves before changing an existing installation. Recorded at 1440p60 and exported as a 4K60 MP4. The 60fps recording cannot display every generated frame of a higher-refresh output, and no universal performance result is promised. Music: Cybernetic Ride, supplied by the creator. Thumbnail: Nintendo Super Mario Odyssey promotional artwork with original typography/layout. #SuperMarioOdyssey #SuperMarioOdysseyPC #PowerMoonRecomp RELATED GUIDES
Original video chapters
  • 0:00 Super Mario Odyssey on PC
  • 0:18 Download Power Moon Recomp
  • 0:48 Use the correct game version
  • 1:12 Extract the base game
  • 1:40 Select exefs and romfs
  • 2:04 One-time setup and first launch
  • 2:24 Verify the base game
  • 3:01 Prepare DLSS 5 Manager
  • 3:21 Fix the selected executable
  • 3:45 Install the Vulkan add-on
  • 4:15 Enable neural rendering
  • 4:56 Neural passes and comparison
  • 5:42 Check the DLSS result
  • 6:21 Finish and community

Project developers and game rights holders are credited in the original notes above and the linked sources. Related setup, credit and licence URLs remain in the resources section.

Comments

Popular posts from this blog

Ocarina of Time Remake on PC: Lichii Setup, Black World and Bloom Workarounds

Hookshot on Windows: Build and Launch the Ocarina of Time Remake

Set Up Ocarina of Time Remake in Lichii and Get Past the Black World