Super Mario Odyssey Live Flow: MFG 2x without confusing the neural pass slider

ItsOOGWAY · PC guides & recorded tests

Super Mario Odyssey Live Flow: MFG 2x without confusing the neural pass slider

Enable frame generation for Super Mario Odyssey on PC with DLSS 5 Manager Live Flow. Follow the recorded MFG 2x setup and check motion and responsiveness.

The key checkpoint: Use the external MFG route separately from neural processing and the port’s experimental interpolation. A 60 fps capture cannot show every high-refresh output frame.

Before you start

  • Keep a backup of saves and a known working base installation. Use your own legally obtained game files.
  • This page follows the matching recorded video, not a new benchmark or a guarantee for other PCs.
  • DLSS 5 Manager is an independent community project; this is not official NVIDIA integration in the game.
  • The recording uses Power Moon Recomp 0.2.0 with the 1.0.0 base game and no updates.
  • The shown Live Flow profile is DLSS MFG, 2x, Auto game type and Quality preset B. Higher output does not establish faster simulation.

Documentation check, 6 November 2026: the Manager repository identifies itself as an independent community project and links its third-party notices. This article preserves the recorded controls and versions; compare current release notes before updating.

Resources from this video

Links, downloads & documentation

Every original URL from the video description is collected here, including recorded releases, setup discussions and related videos. Use the version-specific notes when following a recorded build.

Watch the complete video

Open this video on YouTube ↗. Screenshots below link to their exact recorded moments.

Walkthrough 01

Super Mario Odyssey on PC

Video reference 0:00 ↗

This guide is for a working Super Mario Odyssey PC installation. I'll show where to enable Live Flow multi-frame generation, the two-times settings used here and how to compare the result. This is separate from the neural-rendering pass slider. For extra presented frames, open Live Flow in DLSS 5 Manager.

Walkthrough 02

Open Live Flow

Video reference 0:20 ↗

Keep the game running in its normal window. This is an external frame-generation route. The base game's simulation speed stays the same, so we're checking motion and responsiveness rather than treating a larger output counter as a faster game simulation. In Live Flow, find Multi Frame Generation and turn MFG on.

Open Live Flow — recorded frame
0:26 in the video · Open Live Flow. Select the screenshot to open this point in the original video.

Walkthrough 03

Enable the recorded MFG settings

Video reference 0:42 ↗

In this recording the generator is DLSS MFG, the mode is 2x, Game Type is Auto, and the preset is Quality, preset B. Wait for the status line to start updating before returning to the game. Keep DLSS neural rendering off here if you only want to test frame generation. Return to the game and move the camera through the same area.

Enable the recorded MFG settings — recorded frame
0:48 in the video · Enable the recorded MFG settings. Select the screenshot to open this point in the original video.

Walkthrough 04

Check motion and responsiveness

Video reference 1:05 ↗

If controls feel delayed or the image trails, switch MFG off and compare before changing another setting. Generated frames can smooth the output, but they don't replace a good starting frame rate. This recording is exported at sixty frames per second, so it cannot show every frame of a higher refresh-rate display. Keep these controls separate.

Walkthrough 05

Avoid mixing up the controls

Video reference 1:45 ↗

The neural add-on's pass slider changes rendering work. Live Flow's two-times mode changes frame generation. Power Moon Recomp also has its own experimental interpolation option on supported high-refresh displays. Test one route at a time so you know which change you are actually judging. That's the route shown in this recording.

Check motion and responsiveness — recorded frame
1:28 in the video · Check motion and responsiveness. Select the screenshot to open this point in the original video.
Avoid mixing up the controls — recorded frame
1:51 in the video · Avoid mixing up the controls. Select the screenshot to open this point in the original video.

Walkthrough 06

Finish and community

Video reference 2:07 ↗

For build testing, setup help and comparing results with other PC players, join my Discord from the description. Share the port version, your graphics card and the exact step you're on, and keep your save backed up before trying another build.

If your result differs

SituationNext useful check
A different result or interface appearsCheck the exact build, last successful checkpoint and original resource documentation. Keep a working configuration before experimenting.
Motion looks worse or controls feel delayedDisable the extra processing and compare the same scene at the same resolution. Test one route at a time.
Only a high output counter looks convincingThe delivered video is 60 fps and the clips are not a controlled comparative benchmark. Check actual responsiveness and image stability on your display.

Recorded versions, test limits & credits

This companion follows the matching ItsOOGWAY video. Screenshots are genuine frames resized for reading. A selected option, a single FPS reading or an early gameplay scene does not establish complete-game compatibility.

Original setup notes and credits
Enable frame generation for Super Mario Odyssey on PC with DLSS 5 Manager Live Flow. Follow the recorded MFG 2x setup and check motion and responsiveness. Recorded with Power Moon Recomp 0.2.0 on an RTX 4070 SUPER. The port requires your own extracted Super Mario Odyssey 1.0.0 base game with no updates: exefs and romfs inside the selected parent folder. Live Flow is an external frame-generation route; the demonstrated mode is 2x. Neural pass count is a separate image-processing setting. CHAPTERS DOWNLOADS AND REFERENCES COMMUNITY Use your own legally obtained game files. No game, firmware or keys are included in the project download. Back up saves before changing an existing installation. Recorded at 1440p60 and exported as a 4K60 MP4. The 60fps recording cannot display every generated frame of a higher-refresh output, and no universal performance result is promised. Music: Cybernetic Ride, supplied by the creator. Thumbnail: Nintendo Super Mario Odyssey promotional artwork with original typography/layout. #SuperMarioOdyssey #SuperMarioOdysseyPC #PowerMoonRecomp RELATED GUIDES
Original video chapters
  • 0:00 Super Mario Odyssey on PC
  • 0:20 Open Live Flow
  • 0:42 Enable the recorded MFG settings
  • 1:05 Check motion and responsiveness
  • 1:45 Avoid mixing up the controls
  • 2:07 Finish and community

Project developers and game rights holders are credited in the original notes above and the linked sources. Related setup, credit and licence URLs remain in the resources section.

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