RecompLauncher for PC: install Bloodborne and try Big Picture mode

ItsOOGWAY · PC guides & recorded tests

RecompLauncher for PC: install Bloodborne and try Big Picture mode

Learn how to use RecompLauncher on PC to discover native PC ports, install a developer's release and launch your games from one app. This Windows setup guide includes a real Bloodborne gameplay test and a look at Big Picture controller mode.

The key checkpoint: RecompLauncher installs port software and coordinates your library. Each selected port still has its own game-file, settings and compatibility requirements.

Before you start

  • Use the Windows PC beta, not the separate PS5 download.
  • Distinguish existing-game scan folders from the destination for new installs.
  • The Bloodborne demonstration starts with already-prepared game files.

Resources from this video

Links, downloads & documentation

Every original URL from the video description is collected here, including recorded releases, setup discussions and related videos. Use the version-specific notes when following a recorded build.

Watch the complete video

Open this video on YouTube ↗. Screenshots below link to their exact recorded moments.

Walkthrough 01

Install the Windows PC launcher

Video reference 1:04 ↗

Open the official RecompLauncher download page linked in the resources section, and choose the Windows beta. Make sure you're on the PC launcher page. The website also has a separate PS5 project, and that isn't the download we're using here. This walkthrough uses the Windows beta available when I recorded it. The app is free, and the official requirements list Windows ten or eleven, sixty-four bit. The requirements for each game are separate, so we'll check those on its own page before installing.

Run the installer, choose where you want the launcher itself to live, and let it finish. Then open RecompLauncher. This first installation is just the app. You choose a separate location for the games during setup. Choose your language and continue. When it asks how you'll play, pick the layout that fits your setup. I'm starting at a desk, so we'll use the desktop interface first. You can enter Big Picture mode later, which means you don't need to restart the setup to try the TV-style layout.

Download the Windows beta — recorded frame
1:04 in the video · Download the Windows beta. Select the screenshot to open this point in the original video.

Walkthrough 02

Choose library folders and preferences

Video reference 2:21 ↗

Now there are two folder choices, and it's worth getting the difference right. The first asks where you already keep games. That's for finding existing installations. Choose the relevant folder if you already have supported ports installed. Selecting a folder doesn't turn every game inside it into a supported port; the launcher still needs to recognise what it finds. The next choice asks where new games should go. This is your destination for the ports you install through the launcher.

Choose a drive with enough space, and use a location you'll be able to find again. Keeping this separate from your downloads folder makes it easier to manage later. Next, review the preferences. There are options for checking updates, backing up saves, notifications, showing activity on Discord, and sharing usage and diagnostics. Read those choices and set them how you prefer. They're settings you can revisit later, rather than decisions you have to get perfect on the first screen.

Follow the browser sign-in when the app asks to connect your account. In my recording, the first attempt didn't complete, so I retried the sign-in and finished the authorisation. Once the browser confirms you're signed in, return to the launcher and continue. You don't need to repeat the folder setup just because the browser took another attempt. We're now at the main interface. Discover is where you browse projects, while Library is where you return to what you've installed.

Instead of spending the whole video scrolling through covers, let's use one game to follow the process all the way through.

Existing games and installation folders — recorded frame
2:21 in the video · Existing games and installation folders. Select the screenshot to open this point in the original video.

Walkthrough 03

Select the Bloodborne project and check its requirements

Video reference 3:59 ↗

Search for Bloodborne and open its page. This is also where the launcher becomes more useful than a simple list of shortcuts. A game can have several projects or versions from different developers, and you can see those choices together before deciding what to install. For this demonstration, I'm choosing the recommended Bloodborne PC entry by Supermedo. That's the version we're actually testing. The other entries are separate choices, so don't assume their setup, features, or requirements are identical just because they share the same game artwork.

Look at the information beside the install button. It shows the selected release and the requirements the launcher checks, including graphics support and the runtime. If something is missing, deal with that requirement before moving on. This is a much better checkpoint than getting all the way to Play and wondering what you skipped. There's one distinction to understand here: the download is the port software. You still need your own copy of the original game and the files that particular port requires.

In this recording, my Bloodborne files were already prepared, so we're testing the launcher installation and handoff with that existing setup. If you're starting from scratch, complete the selected project's game-file instructions as well.

Discover and choose Bloodborne — recorded frame
3:59 in the video · Discover and choose Bloodborne. Select the screenshot to open this point in the original video.

Walkthrough 04

Install the port and follow its own launcher

Video reference 6:32 ↗

With that ready, choose Install and let the download finish. I'll speed up the waiting while keeping the download and completion visible, so you can see the process without sitting through a static progress bar. When it finishes, we'll return to normal speed for the next choice. The app can also offer cloud saves. You can decide whether to set those up for your account, or choose Not now and continue. I'm leaving that for later in this test.

We'll check the saves area briefly at the end, but the immediate goal is to get the game running. After installation, the Bloodborne port opens its own launcher. This is an important part of how the app works: RecompLauncher brings the projects together, while the individual port can still handle its own game files, settings, and launch options. You don't need to wonder why another window appeared. Here, I choose Smooth, select Controller, and enable Fullscreen.

These are the choices used for this run. You can choose the goal and controls that fit your own setup. Once the game files are recognised and you're ready, press Play.

Port launcher and Play settings — recorded frame
6:32 in the video · Port launcher and Play settings. Select the screenshot to open this point in the original video.

Walkthrough 05

Test real gameplay and Big Picture navigation

Video reference 7:31 ↗

Give the game time to start. We'll shorten the startup wait, then leave the actual gameplay at normal speed. Reaching a title screen is a useful checkpoint, but moving around and playing is the result we came here for. And here it is: Bloodborne running after that launcher setup. You can see movement, exploration, and combat from the same recording. This is the practical benefit of the workflow: choose the project, install its port, use its game setup, and get into the game without having to keep track of a separate download page every time.

Once you've seen that work, there's another way to use the launcher. Open Big Picture mode from the sidebar. The layout changes into larger cards and controller-friendly navigation, which makes the whole library feel much more comfortable on a television. I'm browsing the home screen and Discover here, so you can see how the interface behaves. You can move through the catalogue, explore categories, and open the settings without relying on the small desktop layout.

When you want the desktop view again, choose Leave Big Picture.

Bloodborne gameplay test — recorded frame
7:31 in the video · Bloodborne gameplay test. Select the screenshot to open this point in the original video.

Walkthrough 06

Review save options and beta feedback

Video reference 9:08 ↗

Back in the main app, the saves and update options are worth knowing about as you build up a library. The launcher offers save backups and optional cloud features. I haven't demonstrated a restore or a second-PC sync in this recording, so treat this as a look at the available options. Check the game's save settings before relying on a backup for an important playthrough. Finally, because this is a beta, there's a feedback section inside Settings.

If you hit a problem, note which game and port version you used, what you did, and what happened. A clear report gives the developer something useful to investigate. For issues inside a particular game, its own project is also an important place to check. That's the complete launcher workflow we tested: install the Windows app, choose your folders, pick a port, launch it with your own prepared game files, and try the controller interface.

If you've been collecting these projects in separate folders, this gives you a much more convenient starting point for your next session.

Saves, updates and beta feedback — recorded frame
9:08 in the video · Saves, updates and beta feedback. Select the screenshot to open this point in the original video.

If your result differs

SituationNext useful check
Browser sign-in does not finishRetry the account authorization and return to the app; do not repeat unrelated folder setup.
Another launcher opensThe individual port still manages its own game data and launch options.
Relying on cloud savesThe video shows available choices, not a restore or second-PC sync test. Verify your backup before relying on it.

Recorded versions, test limits & credits

This companion follows the matching ItsOOGWAY video. Screenshots are genuine frames resized for reading. A selected option, a single FPS reading or an early gameplay scene does not establish complete-game compatibility.

Original setup notes and credits
Learn how to use RecompLauncher on PC to discover native PC ports, install a developer's release and launch your games from one app. This Windows setup guide includes a real Bloodborne gameplay test and a look at Big Picture controller mode. We cover the Windows beta download, existing-game folders versus new installation folders, account sign-in, choosing a port, checking its requirements and the handoff to Bloodborne's own launcher. Long waits are shortened; gameplay runs at normal speed. DOWNLOADS & PROJECTS JOIN THE COMMUNITY Compare builds, share results and get setup help: This is my community server, separate from the projects' official support. CHAPTERS WHAT THIS TEST SHOWS Recorded with RecompLauncher 0.75.0-beta.6 on Windows. The Bloodborne launcher opened as v1.9.6; the catalogue label visible in the recording was older. My Bloodborne game files were already prepared, so this demonstrates port installation and launch with an existing game setup. Fresh game-file extraction and update merging are not covered here. RecompLauncher and the linked developer releases do not include the original games. Supply your own legally obtained game files and follow the selected port's requirements. Catalogue entries and percentages are not performance guarantees. Cloud-save options are shown, but restore and cross-PC sync are not tested in this video. The video is delivered in 4K60 from a 1440p desktop recording. Performance depends on your hardware, settings and selected build. CREDITS RecompLauncher: Ripalda and the project contributors. Bloodborne Windows port: Supermedo and the upstream contributors credited by the project. Bloodborne and artwork: Sony Interactive Entertainment / FromSoftware. Unofficial community projects; no publisher affiliation is implied. Background music: Cybernetic Ride (creator-supplied track). #RecompLauncher #PCGaming #Bloodborne
Original video chapters
  • 0:00 RecompLauncher on PC
  • 0:56 Download the Windows beta
  • 1:31 Install and first setup
  • 2:13 Existing games and installation folders
  • 3:02 Preferences and account sign-in
  • 3:51 Discover and choose Bloodborne
  • 4:48 Requirements and your game files
  • 5:43 Install the port
  • 6:24 Port launcher and Play settings
  • 7:05 First startup
  • 7:23 Bloodborne gameplay test
  • 8:15 Big Picture controller interface
  • 9:00 Saves, updates and beta feedback
  • 10:11 Community and build testing

Project developers and game rights holders are credited in the original notes above and the linked sources. Related setup, credit and licence URLs remain in the resources section.

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