Ocarina of Time Remake RTX 4070 SUPER Field Notes: Base FPS, ReShade and Live Flow
See Ocarina of Time remake gameplay on an RTX 4070 SUPER, from the base Lichii run to the optional DLSS 5 Manager/ReShade setup, with a separate Live Flow frame-generation session. Includes normal-speed Kokiri Forest gameplay, combat training and the sword reveal.
Resources
- Recorded Lichii build
- DLSS 5 Manager
- DLSS 5 Feeder and provider documentation
- Join the community Discord
Record the Build 88 baseline
Use the game window’s own FPS reading and watch how it responds during camera turns. The normal-speed forest clip provides a reference before optional image effects or generated frames.
Target the executable used for this run
In the Build 88 session the community Manager targeted Lichii, selected Vulkan and installed the Deep Fried Chicken effect. Relaunch the same executable and open ReShade before interpreting the result.
Read processing and provider status together
The session log recorded neural processing and also flagged a motion-vector provider mismatch. Use the Feeder documentation to check provider selection and effect order. Keep the warning with the measured result when reporting the run.
Keep the separate Frizti session labelled
The Live Flow example comes from a different recording. Read base game FPS and presentation mode independently. Settings changed during the session, so the clips document behavior rather than a matched comparison.
Use repeatable gameplay checkpoints
Camera turns, combat training and the sword reveal are good points for checking input response and artifacts. Repeat a route at the same resolution and settings when comparing changes on your PC.
Video chapters
- 0:00 Three things to check on RTX 4070 SUPER
- 0:38 Base run and game FPS
- 2:20 Play the baseline for a while
- 3:20 Add the optional graphics effect
- 4:27 Verify the effect status
- 5:35 What Live Flow changes
- 7:10 Post-setup gameplay — movement and combat
- 9:29 From the training area to the sword
- 11:41 Settings to check on your own setup
Use your own game files. Credit to the linked project contributors and the game creators. Music: Cybernetic Ride.
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