Ocarina of Time Remake on PC: From the Build 75 Black World to Superbuild v12
Follow the Ocarina of Time remake from the early black-world issue to Kokiri Forest in Superbuild v12. See the Docked workaround, Builds 88 and 93, and a separate native Hookshot run.
Resources
- Lichii Superbuild v12
- Lichii Build 93 Windows release
- Recorded Build 75 black screen and Docked workaround
- Hookshot Windows Builder
- Join the community Discord
Build 75 and the visible-HUD symptom
The early recording reached menus and showed hearts while the 3D world remained black. The documented Docked workaround restored the scene in that case. Keep the build number attached to this observation.
Build 88 reaches a playable scene
The Build 88 segment shows a dated result after the early black-world issue. Follow the character movement and scene rendering as evidence that the test reached gameplay.
Build 93 extends the opening-area check
Build 93 shows launch and an opening checkpoint in a later emulator session. The recordings were made separately, so treat the sequence as a record of milestones.
Hookshot is a separate native route
The Hookshot segment compiles a Windows executable using a separate workflow. The first launch and opening footage establish what that build reached.
Superbuild v12 returns to the forest
The later v12 session shows the preset and playable forest. Optional graphics and the recorded retry come after the baseline. An add-on’s setup progress and the game’s playable checkpoint are separate observations.
Video chapters
- 0:00 From a black world to Kokiri Forest
- 0:28 The room that would not draw
- 1:48 Build 88 reaches a playable scene
- 3:23 Build 93 and the opening checkpoint
- 5:55 The separate native route
- 7:56 The v12 setup
- 9:04 Superbuild v12 in the forest
- 10:14 Optional graphics and the retry
- 11:08 Compare your checkpoint
Use your own game files. Credit to the linked project contributors and the game creators. Music: Cybernetic Ride.
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