Ocarina of Time Remake Bright Fog: Build-75 CMD Launcher and How to Undo It
Recorded walkthrough · 6 November 2026
Reduce the bright fog and bloom in the Ocarina of Time remake on Lichii build 75 with a separate CMD launcher. See where the launcher goes, how to save it correctly, the actual result, and how to return to a normal launch.
Build-specific guide: use your own compatible game and console files. Keep a working backup when trying another build.
Prepare a separate launcher
Close the game and emulator first. In the extracted application folder, create a text document and paste the complete command below. Keep the launcher beside lichii.exe. The working directory is taken from the launcher’s own folder, so the directory name does not need to be hard-coded.
Copy the complete command
@echo off setlocal set "EDEN_NX2_REJECT_HASH=780c0536b89fc89e,f2b14c43ca0e4300,96dd01c5b0361fcb" start "" /D "%~dp0" "%~dp0lichii.exe" endlocal
Save the file correctly
Choose Save As, set the file type to All Files, and use a name such as zelda-fog-fix.cmd. Show Windows file extensions and confirm the filename does not end with .cmd.txt. Copy the long shader values rather than retyping them.
Launch, compare, and undo
Start the emulator through the CMD file and load the same familiar scene. The later recording has less of the heavy veil, but still contains rendering artifacts, including missing/incorrect detail. This skips selected graphics passes; it is a build-specific experiment, not a complete lighting fix. To return to the normal path, close the emulator and open lichii.exe directly. See the upstream rendering investigation for context. A setting for another renderer build is not automatically compatible.
Resources and community
For community setup help and build comparisons, join ItsOOGWAY on Discord. Include the exact build and the symptom you see; this is a community, not official upstream support.
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