Ocarina of Time Remake: Add Lichii to DLSS 5 Manager and Check ReShade
Recorded walkthrough · 6 November 2026
Add Lichii to DLSS 5 Manager, choose Vulkan, and check ReShade loading with the Ocarina of Time remake. This is the recorded Manager/add-on installation route, with the actual overlay and gameplay result.
Build-specific guide: use your own compatible game and console files. Keep a working backup when trying another build.
1. Preserve the working baseline
Keep a copy of your working emulator folder before experimenting. Close the game, open the community DLSS 5 Manager, and add an application. Browse to the same lichii.exe you actually launch, not the game package or a shortcut.
2. Select the recorded graphics interface
The recorded application uses Vulkan. Choose Vulkan in the Manager, apply its installation and let it finish. The download and source references are the Manager website and its repository. The tool’s name should not be treated as proof of a particular NVIDIA feature being active.
3. Open and check ReShade
Launch the emulator and game normally. Use the prompt displayed by the installed ReShade version to open its overlay. Reach the menu and load a scene, check that both the overlay and game respond, then close the overlay to play. This recording verifies installation and overlay loading; it does not show a matched before/after benchmark or an enabled/processed-frame counter for a specific neural feature.
4. Keep separate problems separate
The Handheld-to-Docked change restored the black world before this add-on installation. ReShade was not necessary for that workaround. Return to your known baseline if troubleshooting, and change one setting at a time so the result stays interpretable.
Resources and community
For community setup help and build comparisons, join ItsOOGWAY on Discord. Include the exact build and the symptom you see; this is a community, not official upstream support.
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