Mario Kart World Live Flow MFG 2x: Auto game type and Quality preset B
ItsOOGWAY · PC guides & recorded tests
Mario Kart World Live Flow MFG 2x: Auto game type and Quality preset B
Enable frame generation for Mario Kart World on PC with DLSS 5 Manager Live Flow. Follow the MFG 2x, Auto and Quality Preset B profile shown in the recording.
The key checkpoint: This focused route starts with an already working game. Test steering and image artifacts as well as the output counter.
Before you start
- Keep a backup of saves and a known working base installation. Use your own legally obtained game files.
- This page follows the matching recorded video, not a new benchmark or a guarantee for other PCs.
- DLSS 5 Manager is an independent community project; this is not official NVIDIA integration in the game.
- The recording uses Eglantine build 219 on Windows. Keep exefs and romfs together and select exefs/main in the file picker.
- The shown Live Flow profile is DLSS MFG, 2x, Auto game type and Quality preset B. Higher output does not establish faster simulation.
Documentation check, 6 November 2026: the Manager repository identifies itself as an independent community project and links its third-party notices. This article preserves the recorded controls and versions; compare current release notes before updating.
Resources from this video
Links, downloads & documentation
Every original URL from the video description is collected here, including recorded releases, setup discussions and related videos. Use the version-specific notes when following a recorded build.
Watch the complete video
Open this video on YouTube ↗. Screenshots below link to their exact recorded moments.
Walkthrough 01
Mario Kart World on PC
If Mario Kart World already runs on your PC, here is the focused Live Flow frame-generation setup. I'll show the exact 2x profile from this recording, how to start it, and what to check during a race. You don't need to reinstall the game or enable the neural effect to follow these steps. For frame generation, you need a working Mario Kart World launch and DLSS 5 Manager.
Walkthrough 02
Open Live Flow
Download the Manager from the link below, open it, and select Live Flow. Keep Eglantine running in its normal window. You can use this external route without repeating the emulator installation or turning on the neural-rendering effect above it. In Multi Frame Generation, choose DLSS MFG as the generator, set the mode to 2x, keep Game Type on Auto, and use Quality Preset B as shown here.
Walkthrough 03
Enable the recorded MFG 2x profile
Switch MFG on, then return to the game window and give it time to start. The DLSS 5 switch in the section above is separate; it is off in this Live Flow setup. Here's the race with Live Flow enabled.
Walkthrough 04
Check frame generation in gameplay
Check the movement during corners and the response to steering, rather than only looking at a number. Frame generation adds presented frames; it doesn't make the game's simulation run faster. For a useful comparison on your display, switch it off and on in the same scene while keeping the base settings unchanged. If Live Flow does not start on your system, return to a normal game window and verify that the base game is still running correctly.
Walkthrough 05
Keep the two frame-generation routes separate
Start again with the 2x profile before increasing anything else. Keep the emulator's own frame-generation option off while testing this external route, so you know which setting is changing the output. That's the complete route for this setup.
Walkthrough 06
Finish and community
For PC setup help, build testing and comparing results with other players, join my Discord from the description. Share your emulator version, graphics card and the step you're on. Keep your working settings and saves backed up, and enjoy the race.
If your result differs
| Situation | Next useful check |
|---|---|
| A different result or interface appears | Check the exact build, last successful checkpoint and original resource documentation. Keep a working configuration before experimenting. |
| Motion looks worse or controls feel delayed | Disable the extra processing and compare the same scene at the same resolution. Test one route at a time. |
| Only a high output counter looks convincing | The delivered video is 60 fps and the clips are not a controlled comparative benchmark. Check actual responsiveness and image stability on your display. |
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