Mario Kart World Live Flow MFG 2x: Auto game type and Quality preset B

ItsOOGWAY · PC guides & recorded tests

Mario Kart World Live Flow MFG 2x: Auto game type and Quality preset B

Enable frame generation for Mario Kart World on PC with DLSS 5 Manager Live Flow. Follow the MFG 2x, Auto and Quality Preset B profile shown in the recording.

The key checkpoint: This focused route starts with an already working game. Test steering and image artifacts as well as the output counter.

Before you start

  • Keep a backup of saves and a known working base installation. Use your own legally obtained game files.
  • This page follows the matching recorded video, not a new benchmark or a guarantee for other PCs.
  • DLSS 5 Manager is an independent community project; this is not official NVIDIA integration in the game.
  • The recording uses Eglantine build 219 on Windows. Keep exefs and romfs together and select exefs/main in the file picker.
  • The shown Live Flow profile is DLSS MFG, 2x, Auto game type and Quality preset B. Higher output does not establish faster simulation.

Documentation check, 6 November 2026: the Manager repository identifies itself as an independent community project and links its third-party notices. This article preserves the recorded controls and versions; compare current release notes before updating.

Resources from this video

Links, downloads & documentation

Every original URL from the video description is collected here, including recorded releases, setup discussions and related videos. Use the version-specific notes when following a recorded build.

Watch the complete video

Open this video on YouTube ↗. Screenshots below link to their exact recorded moments.

Walkthrough 01

Mario Kart World on PC

Video reference 0:00 ↗

If Mario Kart World already runs on your PC, here is the focused Live Flow frame-generation setup. I'll show the exact 2x profile from this recording, how to start it, and what to check during a race. You don't need to reinstall the game or enable the neural effect to follow these steps. For frame generation, you need a working Mario Kart World launch and DLSS 5 Manager.

Walkthrough 02

Open Live Flow

Video reference 0:21 ↗

Download the Manager from the link below, open it, and select Live Flow. Keep Eglantine running in its normal window. You can use this external route without repeating the emulator installation or turning on the neural-rendering effect above it. In Multi Frame Generation, choose DLSS MFG as the generator, set the mode to 2x, keep Game Type on Auto, and use Quality Preset B as shown here.

Open Live Flow — recorded frame
0:27 in the video · Open Live Flow. Select the screenshot to open this point in the original video.

Walkthrough 03

Enable the recorded MFG 2x profile

Video reference 0:44 ↗

Switch MFG on, then return to the game window and give it time to start. The DLSS 5 switch in the section above is separate; it is off in this Live Flow setup. Here's the race with Live Flow enabled.

Enable the recorded MFG 2x profile — recorded frame
0:50 in the video · Enable the recorded MFG 2x profile. Select the screenshot to open this point in the original video.

Walkthrough 04

Check frame generation in gameplay

Video reference 1:06 ↗

Check the movement during corners and the response to steering, rather than only looking at a number. Frame generation adds presented frames; it doesn't make the game's simulation run faster. For a useful comparison on your display, switch it off and on in the same scene while keeping the base settings unchanged. If Live Flow does not start on your system, return to a normal game window and verify that the base game is still running correctly.

Check frame generation in gameplay — recorded frame
1:14 in the video · Check frame generation in gameplay. Select the screenshot to open this point in the original video.

Walkthrough 05

Keep the two frame-generation routes separate

Video reference 1:51 ↗

Start again with the 2x profile before increasing anything else. Keep the emulator's own frame-generation option off while testing this external route, so you know which setting is changing the output. That's the complete route for this setup.

Keep the two frame-generation routes separate — recorded frame
1:57 in the video · Keep the two frame-generation routes separate. Select the screenshot to open this point in the original video.

Walkthrough 06

Finish and community

Video reference 2:14 ↗

For PC setup help, build testing and comparing results with other players, join my Discord from the description. Share your emulator version, graphics card and the step you're on. Keep your working settings and saves backed up, and enjoy the race.

If your result differs

SituationNext useful check
A different result or interface appearsCheck the exact build, last successful checkpoint and original resource documentation. Keep a working configuration before experimenting.
Motion looks worse or controls feel delayedDisable the extra processing and compare the same scene at the same resolution. Test one route at a time.
Only a high output counter looks convincingThe delivered video is 60 fps and the clips are not a controlled comparative benchmark. Check actual responsiveness and image stability on your display.

Recorded versions, test limits & credits

This companion follows the matching ItsOOGWAY video. Screenshots are genuine frames resized for reading. A selected option, a single FPS reading or an early gameplay scene does not establish complete-game compatibility.

Original setup notes and credits
Enable frame generation for Mario Kart World on PC with DLSS 5 Manager Live Flow. Follow the MFG 2x, Auto and Quality Preset B profile shown in the recording. Recorded with Eglantine build 219 (3081c8e) on an RTX 4070 SUPER. This is a Switch 2 emulator workflow, not an official Windows release. Use your own compatible game dump. Live Flow is an external frame-generation route. The recorded profile is DLSS MFG, 2x, Auto, Quality Preset B; neural pass counts are a separate control. CHAPTERS DOWNLOADS AND REFERENCES COMMUNITY Keep your saves backed up before changing builds. Game files, firmware and keys are not supplied here. Recorded at 1440p60 and exported as a 4K60 MP4; a 60fps recording cannot show every generated frame of higher-refresh output. Results depend on your hardware and build. Music: Cybernetic Ride, supplied by the creator. Thumbnail: Nintendo Mario Kart World promotional artwork with original typography/layout. #MarioKartWorld #MarioKartWorldPC #Eglantine
Original video chapters
  • 0:00 Mario Kart World on PC
  • 0:21 Open Live Flow
  • 0:44 Enable the recorded MFG 2x profile
  • 1:06 Check frame generation in gameplay
  • 1:51 Keep the two frame-generation routes separate
  • 2:14 Finish and community

Project developers and game rights holders are credited in the original notes above and the linked sources. Related setup, credit and licence URLs remain in the resources section.

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