Mario Kart World in Eglantine 219: installation, ReShade and separate Live Flow checks

ItsOOGWAY · PC guides & recorded tests

Mario Kart World in Eglantine 219: installation, ReShade and separate Live Flow checks

Mario Kart World on PC: complete Eglantine setup, extraction-path correction, working graphics settings, community DLSS 5 add-on setup and Live Flow frame generation.

The key checkpoint: Fix the multipart extraction path, load exefs/main, verify a base race, then test the two optional graphics routes separately.

Before you start

  • Keep a backup of saves and a known working base installation. Use your own legally obtained game files.
  • This page follows the matching recorded video, not a new benchmark or a guarantee for other PCs.
  • DLSS 5 Manager is an independent community project; this is not official NVIDIA integration in the game.
  • The recording uses Eglantine build 219 on Windows. Keep exefs and romfs together and select exefs/main in the file picker.
  • The shown Live Flow profile is DLSS MFG, 2x, Auto game type and Quality preset B. Higher output does not establish faster simulation.

Documentation check, 6 November 2026: the Manager repository identifies itself as an independent community project and links its third-party notices. This article preserves the recorded controls and versions; compare current release notes before updating.

Resources from this video

Links, downloads & documentation

Every original URL from the video description is collected here, including recorded releases, setup discussions and related videos. Use the version-specific notes when following a recorded build.

Watch the complete video

Open this video on YouTube ↗. Screenshots below link to their exact recorded moments.

Walkthrough 01

Mario Kart World on PC

Video reference 0:00 ↗

Mario Kart World is running on this PC, and this guide takes you from the emulator download to a working race, then through the optional DLSS 5 and frame-generation setups. I'll show the extraction correction where it happens and keep the settings in order, so you can follow the whole route without guessing what comes next. Start with the Eglantine release page linked in the resources section.

Walkthrough 02

Download and extract Eglantine

Video reference 0:22 ↗

This recording uses build 219, on Windows. Open the Windows section and download the standard 64-bit archive used here. Extract the entire emulator archive into its own folder. Keep the included files together, and open eglantine.exe. You don't need to build the source code. Prepare your own compatible Mario Kart World dump.

Download and extract Eglantine — recorded frame
0:30 in the video · Download and extract Eglantine. Select the screenshot to open this point in the original video.

Walkthrough 03

Fix the extraction path

Video reference 1:04 ↗

FoRAMultipart archive, keep all parts together and start with part one. My extraction had a path and filename mismatch. If WinRAR asks for the next volume, click Browse and select the matching part from its actual location, then confirm. Here it asks for part three. Keep the archive parts until extraction finishes, and don't unpack each one as a separate game. After correcting the path, let extraction complete.

Walkthrough 04

Finish extraction and locate the game

Video reference 1:36 ↗

I'm shortening this wait so we can move straight to the usable files. You want the actual extracted game folder, rather than another archive inside a folder. In this recording, that folder contains exefs and romfs. Keep both together; the game executable is inside exefs. With the game closed, open Emulation, Configure, then Graphics.

Walkthrough 05

Check the base graphics settings

Video reference 1:59 ↗

Select Vulkan and your dedicated graphics card. Start at 1x resolution. In this run, V Sync is FIFO Relaxed, the aspect ratio is sixteen by nine, and asynchronous GPU emulation is enabled. Leave the emulator's frame-generation checkbox off for the base setup. In Advanced, use Fast GPU mode, Conservative VRAM use, and BC3 ASTC recompression.

Walkthrough 06

Advanced settings and shader cache

Video reference 2:22 ↗

Keep the pipeline caches enabled. In Extras, asynchronous shader compilation is enabled. These are the settings used for this recorded run. Keep the other values at the shown starting settings, apply them, and then we'll load the game. Open the emulator, choose File, then Load File.

Advanced settings and shader cache — recorded frame
2:28 in the video · Advanced settings and shader cache. Select the screenshot to open this point in the original video.

Walkthrough 07

Load exefs/main and apply the preset

Video reference 2:45 ↗

Browse to your extracted Mario Kart World folder, open exefs, and select the file named main. Don't choose the archive or the romfs folder in this picker. When the Mario Kart World recommended-settings prompt appears, choose Yes to apply the game's starting profile for this session. The recommended profile is a useful starting point: Vulkan, 1x resolution, Fast GPU mode, asynchronous shaders, BC3 texture recompression and conservative video memory use.

Walkthrough 08

Use the Mario Kart World profile

Video reference 3:08 ↗

The prompt says these settings apply until the emulator closes, without replacing your saved settings. If it appears again after a restart, accept it again. Get this first launch working before adding anything else. The first launch needs time for loading and shader work.

Walkthrough 09

First launch and controller check

Video reference 3:36 ↗

A moving progress bar means you should give it time. I'm accelerating that section and returning to normal speed once the menu is ready. At the title screen, press the indicated buttons on your controller, select Single Player, and choose a race. Check your controller mapping if those inputs do not respond. Here's the base game running before the external graphics tools are added.

First launch and controller check — recorded frame
3:44 in the video · First launch and controller check. Select the screenshot to open this point in the original video.

Walkthrough 10

Verify the base game

Video reference 4:04 ↗

Test steering, drifting, items and the camera in a race. Let the first shader work settle, then judge how it feels during actual driving. This gives you a working baseline to return to if you decide to change the graphics later.

Walkthrough 11

Base gameplay and save backup

Video reference 4:45 ↗

This is the setup you need if your goal is simply to play. Keep a backup of your emulator data and saves before replacing a working build. Once this route works, any optional add-on can be tested separately, without starting the installation over. For the community DLSS 5 setup, first make sure Mario Kart World runs normally in Eglantine.

Walkthrough 12

Add the emulator to DLSS 5 Manager

Video reference 5:25 ↗

Close the emulator, download DLSS 5 Manager from the official link below, and open it. Add the emulator folder, then open the new card. Check that its executable is eglantine.exe. That is the Windows program we are adding the graphics tools to. Select Vulkan and 64-bit to match the emulator.

Walkthrough 13

Install the Vulkan add-on

Video reference 5:48 ↗

Turn on Deep Fried Chicken for the neural-rendering add-on, then run the installation. If the ReShade installer opens, follow its update or installation prompt for this same executable. Finish the Manager's Complete Installation step before launching the emulator. The Manager displayed a ReShade setup exit-code message in this attempt.

Install the Vulkan add-on — recorded frame
5:54 in the video · Install the Vulkan add-on. Select the screenshot to open this point in the original video.

Walkthrough 14

Check ReShade after the setup message

Video reference 6:11 ↗

The useful check is whether ReShade actually opens in the emulator. Launch Eglantine, load your game again, and press Home. In this recording the ReShade overlay does appear. If yours does not, recheck the selected executable and Vulkan installation before adding more effects. Complete the short ReShade introduction if it appears.

Walkthrough 15

Enable the add-on inside ReShade

Video reference 6:36 ↗

Then open the Deep Fried Chicken tab and enable processing there as well. The Manager switch installs the add-on; this in-game control is the second step. Start with its normal single-pass setting, close the overlay, and test the same view before changing any other graphics controls. Now check a real race.

Walkthrough 16

Check the add-on result

Video reference 7:00 ↗

Look at the kart, the track edges and the picture during turns. Toggle the add-on in the same scene when you compare it. This is the community Manager and ReShade route, separate from the emulator's own graphics options. Keep the setting you prefer at a performance level that still feels good to drive. For frame generation, you need a working Mario Kart World launch and DLSS 5 Manager.

Check the add-on result — recorded frame
7:08 in the video · Check the add-on result. Select the screenshot to open this point in the original video.

Walkthrough 17

Open Live Flow

Video reference 7:48 ↗

Download the Manager from the link below, open it, and select Live Flow. Keep Eglantine running in its normal window. You can use this external route without repeating the emulator installation or turning on the neural-rendering effect above it. In Multi Frame Generation, choose DLSS MFG as the generator, set the mode to 2x, keep Game Type on Auto, and use Quality Preset B as shown here.

Walkthrough 18

Enable the recorded MFG 2x profile

Video reference 8:11 ↗

Switch MFG on, then return to the game window and give it time to start. The DLSS 5 switch in the section above is separate; it is off in this Live Flow setup. Here's the race with Live Flow enabled.

Walkthrough 19

Check frame generation in gameplay

Video reference 8:33 ↗

Check the movement during corners and the response to steering, rather than only looking at a number. Frame generation adds presented frames; it doesn't make the game's simulation run faster. For a useful comparison on your display, switch it off and on in the same scene while keeping the base settings unchanged. If Live Flow does not start on your system, return to a normal game window and verify that the base game is still running correctly.

Walkthrough 20

Keep the two frame-generation routes separate

Video reference 9:18 ↗

Start again with the 2x profile before increasing anything else. Keep the emulator's own frame-generation option off while testing this external route, so you know which setting is changing the output. That's the complete route for this setup.

Keep the two frame-generation routes separate — recorded frame
9:25 in the video · Keep the two frame-generation routes separate. Select the screenshot to open this point in the original video.

Walkthrough 21

Finish and community

Video reference 9:42 ↗

For PC setup help, build testing and comparing results with other players, join my Discord from the description. Share your emulator version, graphics card and the step you're on. Keep your working settings and saves backed up, and enjoy the race.

If your result differs

SituationNext useful check
ReShade installer reports an exit codeThe recording subsequently checks Home inside Eglantine and the overlay appears. Check that executable and Vulkan installation rather than assuming the message proves a working or failed result.
WinRAR asks for another volumeKeep all matching parts together, start from part one and Browse to the requested matching part. Do not extract each part as an independent game.
A different result or interface appearsCheck the exact build, last successful checkpoint and original resource documentation. Keep a working configuration before experimenting.
Motion looks worse or controls feel delayedDisable the extra processing and compare the same scene at the same resolution. Test one route at a time.
Only a high output counter looks convincingThe delivered video is 60 fps and the clips are not a controlled comparative benchmark. Check actual responsiveness and image stability on your display.

Recorded versions, test limits & credits

This companion follows the matching ItsOOGWAY video. Screenshots are genuine frames resized for reading. A selected option, a single FPS reading or an early gameplay scene does not establish complete-game compatibility.

Original setup notes and credits
Mario Kart World on PC: complete Eglantine setup, extraction-path correction, working graphics settings, community DLSS 5 add-on setup and Live Flow frame generation. Recorded with Eglantine build 219 (3081c8e) on an RTX 4070 SUPER. This is a Switch 2 emulator workflow, not an official Windows release. Use your own compatible game dump. The extraction problem was an archive path/name mismatch, as confirmed by the creator. Long extraction/loading waits are accelerated; gameplay remains at its original speed. The loose-dump route loads exefs/main with romfs kept alongside. DLSS 5 here refers to the community Manager/ReShade add-on route. The Manager installation switch and the in-game activation step are separate. Live Flow is an external frame-generation route. The recorded profile is DLSS MFG, 2x, Auto, Quality Preset B; neural pass counts are a separate control. CHAPTERS DOWNLOADS AND REFERENCES COMMUNITY Keep your saves backed up before changing builds. Game files, firmware and keys are not supplied here. Recorded at 1440p60 and exported as a 4K60 MP4; a 60fps recording cannot show every generated frame of higher-refresh output. Results depend on your hardware and build. Music: Cybernetic Ride, supplied by the creator. Thumbnail: Nintendo Mario Kart World promotional artwork with original typography/layout. #MarioKartWorld #MarioKartWorldPC #Eglantine
Original video chapters
  • 0:00 Mario Kart World on PC
  • 0:22 Download and extract Eglantine
  • 1:04 Fix the extraction path
  • 1:36 Finish extraction and locate the game
  • 1:59 Check the base graphics settings
  • 2:22 Advanced settings and shader cache
  • 2:45 Load exefs/main and apply the preset
  • 3:08 Use the Mario Kart World profile
  • 3:36 First launch and controller check
  • 4:04 Verify the base game
  • 4:45 Base gameplay and save backup
  • 5:25 Add the emulator to DLSS 5 Manager
  • 5:48 Install the Vulkan add-on
  • 6:11 Check ReShade after the setup message
  • 6:36 Enable the add-on inside ReShade
  • 7:00 Check the add-on result
  • 7:48 Open Live Flow
  • 8:11 Enable the recorded MFG 2x profile
  • 8:33 Check frame generation in gameplay
  • 9:18 Keep the two frame-generation routes separate
  • 9:42 Finish and community

Project developers and game rights holders are credited in the original notes above and the linked sources. Related setup, credit and licence URLs remain in the resources section.

Comments

Popular posts from this blog

Ocarina of Time Remake on PC: Lichii Setup, Black World and Bloom Workarounds

Hookshot on Windows: Build and Launch the Ocarina of Time Remake

Set Up Ocarina of Time Remake in Lichii and Get Past the Black World