Live Flow x2 for Ocarina of Time Remake: Read Starting Status and Presented FPS

Select Live Flow x2 multi-frame generation in DLSS 5 Manager for the Ocarina of Time remake. Find the activation status and see how to distinguish game FPS and presented output.

Resources

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Measure a baseline first

Load a controllable scene in Superbuild v12. Record base game FPS, resolution and the route you will repeat. Save this reading before enabling any generation.

Measure a baseline first
Recorded checkpoint at 0:36

Select x2 in Live Flow

Open the Live Flow panel in the community Manager and select x2. Check the status line after changing the multiplier.

Select x2 in Live Flow
Recorded checkpoint at 1:18

Interpret the Starting indicator

The recording shows Starting after x2 was selected. Presented FPS was not measured in this clip. Use a presentation counter and verify active status before reporting a frame-rate gain.

Interpret the Starting indicator
Recorded checkpoint at 2:03

Repeat the route and check controls

Compare the same movement and camera turns after applying the setting. Log base FPS and presented FPS separately and note changes in input response or visual artifacts.

Repeat the route and check controls
Recorded checkpoint at 2:37

Video chapters

Use your own game files. Credit to the linked project contributors and the game creators. Music: Cybernetic Ride.

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