Live Flow x2 for Ocarina of Time Remake: Read Starting Status and Presented FPS
Select Live Flow x2 multi-frame generation in DLSS 5 Manager for the Ocarina of Time remake. Find the activation status and see how to distinguish game FPS and presented output.
Resources
Measure a baseline first
Load a controllable scene in Superbuild v12. Record base game FPS, resolution and the route you will repeat. Save this reading before enabling any generation.
Select x2 in Live Flow
Open the Live Flow panel in the community Manager and select x2. Check the status line after changing the multiplier.
Interpret the Starting indicator
The recording shows Starting after x2 was selected. Presented FPS was not measured in this clip. Use a presentation counter and verify active status before reporting a frame-rate gain.
Repeat the route and check controls
Compare the same movement and camera turns after applying the setting. Log base FPS and presented FPS separately and note changes in input response or visual artifacts.
Video chapters
- 0:00 What the x2 switch shows
- 0:25 Get a baseline first
- 1:03 Open Live Flow and choose x2
- 1:53 Check the Starting status
- 2:25 Check the result in gameplay
- 3:31 Share the settings that worked
Use your own game files. Credit to the linked project contributors and the game creators. Music: Cybernetic Ride.
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