inFAMOUS Second Son on PC: Castlesea setup, spray mode and touchpad controls
ItsOOGWAY · PC guides & recorded tests
inFAMOUS Second Son on PC: Castlesea setup, spray mode and touchpad controls
inFAMOUS Second Son on PC: set up the community Windows launcher, extract compatible game files, and fix the spray-paint and touchpad prompts with mouse controls. This walkthrough also shows my launcher settings and gameplay with the FPS counter going above 60.
The key checkpoint: Use the correct helper mode for each prompt: F5 opens the helper, F7 controls spray mode and F6 controls mouse-as-touchpad. They are separate toggles.
Before you start
- Match the recorded Castlesea controls release and supported CUSA00004 input.
- Start with the recorded launcher baseline before tuning.
- Switch special input modes off after their prompts.
Resources from this video
Links, downloads & documentation
Every original URL from the video description is collected here, including recorded releases, setup discussions and related videos. Use the version-specific notes when following a recorded build.
Watch the complete video
Open this video on YouTube ↗. Screenshots below link to their exact recorded moments.
Walkthrough 01
Collect the compatible launcher and game inputs
Let's get the files organised first. We need the Windows launcher, the package extractor if your game is still in PKG format, and the game itself. DLC is optional. It is a separate step, so don't let that hold up your first launch. Open the project page linked in the resources section, go to Releases, and expand Assets. Download the ready-made Windows package shown here. In this recording, it's the archive ending in twenty twenty-six, ten, nineteen, version two.
Don't pick the separate Source code ZIP if you want to follow this launcher setup. Next, open the Shad PS4 Plus package extractor release page and download its Windows ZIP. I'm using version one point one. If you already have the correctly extracted game folder, you can skip the extraction step and go straight to the launcher. For the game, check compatibility before you start moving files around. The release shown here asks for the CUSA zero zero zero zero four game folder.
My recorded package is labelled with that title ID and update version 1.07. Follow the requirements of the release you're using, rather than assuming every region or game version will behave the same way. Keep the game package and any matching DLC easy to find. If your DLC is inside an archive, extract that archive first so its files are available when you browse for them later. You can leave DLC out while checking that the base game starts.
Walkthrough 02
Extract the launcher and game package
Now extract the launcher ZIP into its own folder. Keep everything from that ZIP together. Don't pull just the executable out and leave its supporting files behind. Extract the package-extractor ZIP into a second folder. Open that folder so you can see the extractor executable. In another File Explorer window, locate your game PKG. Here's the action to copy carefully: drag the PKG directly onto the extractor executable, then release it. Dropping it somewhere inside the folder is not the same thing.
You should see a console window open and extraction begin. Let the extractor finish. This stage takes a little time because it is writing out the game files. I'm speeding up the wait in the video, but on your PC, leave it running until it completes. Don't close it halfway through because the screen hasn't changed much. When extraction finishes, check the resulting title-ID folder. This is the folder we'll give the launcher. Keep track of that location, because choosing the original archive or the folder above the extracted game is an easy way to get stuck at the next step.
Walkthrough 03
Add the actual game folder and optional DLC
Open the extracted launcher folder and run the inFAMOUS Second Son Launcher. On the first screen, choose Browse. Navigate to the extracted game folder and select it. In my recording, that's the CUSA zero zero zero zero four folder. The folder picker can show only folders, so not seeing every game file in this window doesn't necessarily mean those files are missing. Select the game folder itself, rather than one of its internal subfolders. If you're adding matching DLC, use the separate DLC selection when it appears.
I add mine here. If you're testing without DLC, leave that optional step out and continue with the game.
Walkthrough 04
Set a baseline and finish first shader preparation
Once the launcher reaches its main menu, we're ready to check settings. This is worth doing before the first run, because the frame-rate limit and VSync can change what the FPS counter reports. Open Settings, then Display. I start in Windowed mode, turn VSync off, leave the frame-rate limit on Unlimited, and leave FSR upscaling off. That's the baseline shown in this test. It lets us see the frame rate without deliberately capping it at sixty.
Those settings aren't a promise that every PC will get the same result. Once you've tested your own system, you can choose a limit that feels consistent on your display. A higher peak number isn't always the same thing as smoother play. In Graphics, I leave Shader compilation on Wait. The launcher describes that option as waiting for shaders instead of accepting the brief pop-in associated with skipping them. For this first run, I'm keeping the setting shown in the recording.
Now return to the main menu and press Play. The first launch prepares shaders before the game starts. Let that preparation finish. A preparation screen with progress is different from a game that has already launched and stopped responding. I'll speed up this waiting section too, then return to normal speed when the game is ready. After that, we'll move through the opening and check the controls that can otherwise interrupt your progress.
Walkthrough 05
Use the spray helper for the graffiti prompt
The game is now running. You can press F9 to show or hide its frame-rate overlay, and Alt plus Enter switches between windowed and fullscreen. For the performance examples, keep an eye on the counter during actual movement, rather than judging everything from a menu or loading screen. Now for the first control that caught me out. The opening graffiti sequence asks you to hold the controller sideways and shake the spray can. If your controller can't send those inputs, you don't need to keep repeating the same button presses and hoping the prompt changes.
Press F5 to open the Touchpad and Spray helper. It has two tabs, and they do different jobs. For the graffiti mission, choose Spray. At the graffiti prompt, select Start Spray Mode, or press F7. The helper should show that spray mode is on. The cursor is hidden inside the game while this mode is active; that is part of how the mouse is being used to control the can. First, hold the right mouse button to shake the can.
Wait for the game to move past the shake prompt. Then hold the left mouse button and move the mouse to paint. Take those as two separate actions: right button to shake, then left button and mouse movement to spray. In the recording, you can see the prompt advance and the paint actually appear on the stencil. That is the result we're looking for. If aiming feels too sensitive, hold Shift for finer movement. The middle mouse button recentres the aim, and the helper also has a Speed control.
Adjust only if you need it, instead of changing everything before you've tried painting.
Walkthrough 06
Handle touchpad prompts and return to normal controls
When the graffiti is finished, press F7 again to leave spray mode and get the cursor back. F5 shows or hides the helper window. Hiding the window and turning a control mode off are separate actions, so check which mode is active before continuing. There's another useful part of this helper: the Touchpad tab. Later in the opening, the game asks for a touchpad swipe to open a door. Open the helper with F5, choose Touchpad, and use the swipe direction requested by the game.
Here, the door opens and the story continues. For prompts asking you to press both sides of the touchpad, use the Both control. If the prompt asks you to hold it, keep it held for the requested action. The car scene in this recording gives us a clear example of that input. The helper also offers Mouse as touchpad with F6. Use it when you want the mouse to act on the touchpad inside the game window, and switch it off again when you're finished.
If the mouse suddenly feels wrong, check whether touchpad mode or spray mode is still enabled before assuming the game has broken. With those prompts handled, we can judge more than whether the title screen loads. The recording continues through movement, smoke powers, collecting shards, and using an upgraded attack. I'll leave a few stretches at normal speed so you can see the motion and hear the game for yourself. The counter varies by scene.
In the gameplay samples we're showing, it moves through the seventies and into the hundreds. Those are individual readings from this PC, not an average benchmark or proof that the entire game stays above sixty. This recording covers the opening sections, not a complete playthrough. If your setup doesn't reach this point, start with the step where it stops. For extraction problems, check that extraction completed. For a rejected game path, check the selected folder and the release's version requirements.
For an unresponsive tutorial prompt, check the helper's selected tab and active mode. Those are different problems, and they need different checks.
If your result differs
| Situation | Next useful check |
|---|---|
| The graffiti prompt will not advance | F5 → Spray, F7 on; right mouse shakes, then left mouse with movement paints. |
| The cursor feels wrong afterwards | Turn spray or mouse-touchpad mode off; hiding the helper alone does not disable the mode. |
| A door needs a swipe | Use the Touchpad tab and the requested direction; Both handles the recorded two-side prompt. |
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