How to Add DLSS 5 to Zelda Ocarina of Time Remake on PC | Manager & ReShade — Written Guide
Recorded guide · November 2026
Add the community DLSS 5 Manager / ReShade effects to the Zelda Ocarina of Time remake on PC. Select the correct Lichii executable, install the Vulkan route and confirm Ready / neural frames processed inside the game.
Prerequisite: a working base game
This is an add-on guide for a working Frizti v2 setup, not a replacement for game installation. Close the emulator before adding the layer and select the exact lichii.exe you use.
Use the Vulkan layer
The recorded Manager profile uses Vulkan and Deep Fried Chicken on. Other installation toggles remain as shown. Reopen the emulator and your game after installation.
Enable the provider and feed
Press Home for ReShade. Enable Lumenite Kernel and DLSS5 Feed, with the motion provider above the feed. The exact effect names and tabs can change in newer Manager releases.
Verify that frames are being processed
Open the Deep Fried Chicken tab, enable it and look for Ready / neural frames processed this session. A downloaded layer or checked shader alone is weaker evidence than that live status.
Choose one pass first
Start with one neural evaluation per source frame and compare movement in the same scene. Higher pass counts cost more GPU time. Neural effects and frame generation have separate controls.
Downloads and community
Use your own compatible game and personal console files. No game, keys or firmware are provided here. The community Manager is an independent third-party project, not an official NVIDIA release.
Join ItsOOGWAY for setup help and build testing. This is a community server, not official upstream support.
Credits: Frizti, Lichii contributors, Dynamic FPS by Dark and the contributors credited in the linked Manager project.
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