How to Add DLSS 5 to Zelda Ocarina of Time Remake on PC | Manager & ReShade — Written Guide

Recorded guide · November 2026

Add the community DLSS 5 Manager / ReShade effects to the Zelda Ocarina of Time remake on PC. Select the correct Lichii executable, install the Vulkan route and confirm Ready / neural frames processed inside the game.

Prerequisite: a working base game

This is an add-on guide for a working Frizti v2 setup, not a replacement for game installation. Close the emulator before adding the layer and select the exact lichii.exe you use.

Prerequisite: a working base game
Prerequisite: a working base game — recorded setup

Use the Vulkan layer

The recorded Manager profile uses Vulkan and Deep Fried Chicken on. Other installation toggles remain as shown. Reopen the emulator and your game after installation.

Use the Vulkan layer
Use the Vulkan layer — recorded setup

Enable the provider and feed

Press Home for ReShade. Enable Lumenite Kernel and DLSS5 Feed, with the motion provider above the feed. The exact effect names and tabs can change in newer Manager releases.

Enable the provider and feed
Enable the provider and feed — recorded setup

Verify that frames are being processed

Open the Deep Fried Chicken tab, enable it and look for Ready / neural frames processed this session. A downloaded layer or checked shader alone is weaker evidence than that live status.

Verify that frames are being processed
Verify that frames are being processed — recorded setup

Choose one pass first

Start with one neural evaluation per source frame and compare movement in the same scene. Higher pass counts cost more GPU time. Neural effects and frame generation have separate controls.

Choose one pass first
Choose one pass first — recorded setup

Downloads and community

Use your own compatible game and personal console files. No game, keys or firmware are provided here. The community Manager is an independent third-party project, not an official NVIDIA release.

Join ItsOOGWAY for setup help and build testing. This is a community server, not official upstream support.

Credits: Frizti, Lichii contributors, Dynamic FPS by Dark and the contributors credited in the linked Manager project.

Watch the full walkthrough on YouTube

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