Hookshot Build Log: Fixing Missing C++ Tools and Reaching Kokiri Forest
I compiled the Ocarina of Time remake for Windows with Hookshot. See the actual missing C++ tools error, the Microsoft Build Tools setup, the completed executable, and what happened when I reached the first playable area.
Resources
Prepare the Windows builder
Extract the Windows Builder ZIP in full. The recording uses a community wizard next to HookshotBuilder.exe and its tools folder. Keep your own compatible game files separate and choose an empty output folder on a drive with at least 60 GiB free for this setup.
Read the compiler error before changing anything
The first build failed on a missing standard C++ header. The wizard offered Microsoft Build Tools. Complete that installer with the required C++ compiler and Windows SDK, then rerun the builder. If the installer requests a restart, finish that first.
Check the completion line and output
The terminal reported 2,425 seconds on the recorded machine. Check for the successful completion line and the generated executable in the destination. The video condenses the passive waits.
Open the generated Windows executable
The first launch showed a blank window for part of the wait. It reached the title screen in this session. The executable and completion log are the first checks if launch stops here.
Confirm player control
The same build continued through the opening to a controllable scene and Kokiri Forest. Use movement and camera input as the checkpoint when trying your own build.
Video chapters
- 0:00 The first working result
- 0:22 The Builder and its inputs
- 1:24 Choose the source and output
- 2:07 Fix the failed compile
- 3:19 What the compiler actually reported
- 5:02 Open the Windows executable
- 6:11 The opening sequence
- 8:02 From the opening to player control
- 9:21 Into Kokiri Forest
- 10:18 How far this build got
Use your own game files. Credit to the linked project contributors and the game creators. Music: Cybernetic Ride.
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