Community DLSS 5 Manager on Lichii v12: Vulkan Install, ReShade Retry and Feed Checks
Set up the community DLSS 5 Manager with Lichii Superbuild v12. Follow Vulkan installation, the recorded ReShade retry, and the Feed and Lumenite Kernel checks.
Resources
Target the same v12 executable
Start from a working game. In the community Manager select the executable used for your recorded launch and choose the Vulkan route. Return to the same save for the first comparison.
Repeat the recorded retry carefully
The first attempt closed after the optional setup. Reopening the same game reached the forest. The recording leaves the cause unresolved. If the failure repeats, return to your working baseline and check logs before changing additional settings.
Check Feed, Lumenite Kernel and provider
The panel shows the Feed and Lumenite Kernel checks, with provider zero still visible. Consult the linked Feeder documentation for the recommended provider and effect order, then inspect the status and session log again.
Verify while moving
Return to gameplay and look for changes during camera turns. Compare against the working baseline and include the provider and log result when reporting whether processing is active.
Video chapters
- 0:00 Start from a working game
- 0:20 Add the right executable
- 0:49 Launch and return to the same save
- 1:26 If the first attempt closes
- 2:31 Check Feed, Kernel and processing
- 3:20 Return to gameplay and check again
- 4:10 Share your settings
Use your own game files. Credit to the linked project contributors and the game creators. Music: Cybernetic Ride.
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