Breath of the Wild and Tears of the Kingdom on PC: compare both setup routes

ItsOOGWAY · PC guides & recorded tests

Breath of the Wild and Tears of the Kingdom on PC: compare both setup routes

Learn how to play Zelda Breath of the Wild and Tears of the Kingdom on PC in this complete Windows setup guide. Includes BOTW with both DLC packs, TOTK installation, recorded performance checks, the folder-error fix, 4K rendering settings and controls.

The key checkpoint: Treat Savage Wind and TotK Recomp as different applications with different inputs, preparation and settings. Choose the route for your own game before following an installer.

Before you start

  • Keep each game’s base, update and destination separate.
  • Compare actual recorded scenes rather than thumbnail claims.
  • Use the version-specific save and setup instructions for each project.

Resources from this video

Links, downloads & documentation

Every original URL from the video description is collected here, including recorded releases, setup discussions and related videos. Use the version-specific notes when following a recorded build.

Watch the complete video

Open this video on YouTube ↗. Screenshots below link to their exact recorded moments.

Walkthrough 01

Two Zelda games on PC

Video reference 0:00 ↗

Two huge Zelda adventures, two PC setups, and one question before you spend an evening installing anything. Which build would I actually use? Here is Breath of the Wild on the Great Plateau, and Tears of the Kingdom rendering a four K scene on an RTX forty seventy Super. We'll look at the recorded results first, choose the setup route for each game, and then go through both installations from the download to playing. I have recordings from four builds: the older and newer Savage Wind for Breath of the Wild, plus Ultra Tears and Tot K Recomp for Tears of the Kingdom.

Walkthrough 02

Four recorded builds

Video reference 0:34 ↗

The important question isn't which download has the biggest promise. It is what we can actually see working, which settings produced that result, and whether you can follow the setup without repeating my mistakes. Start with Breath of the Wild.

Four recorded builds — recorded frame
0:42 in the video · Four recorded builds. Select the screenshot to open this point in the original video.

Walkthrough 03

BOTW Alpha 3 vs Alpha 4

Video reference 1:06 ↗

This is the older alpha three recording, followed by alpha four in the same opening region. Both recordings get into the world. There isn't an active frame counter here, so I won't turn a smooth-looking clip into an invented benchmark. What makes alpha four the useful choice for this guide is the complete setup we can demonstrate: the updated game, both expansion packs recognised, and the configuration and save tools in one place. In the alpha four settings, sixty frames per second is selected as the target.

That menu value is a setting, rather than a measured average. My choice here is alpha four, with the DLC correctly prepared. In a moment I'll show the folder detail that matters most, because copying the expansion files into the wrong place can leave you with a working base game and missing content. Now Tears of the Kingdom.

Walkthrough 04

TOTK recorded performance

Video reference 2:11 ↗

In the older Ultra Tears recording, the title bar reads about twenty eight to thirty frames per second across these sampled moments. In the Tot K Recomp session, the performance panel shows a four K game image and a matching four K scene at one hundred percent scale. You can also see readings such as eighty five, ninety four, eighty seven, and a hundred and three frames per second in the recorded session. These are captured readings in different scenes and settings, not a controlled average or a percentage speed-up.

The Tot K session identifies the forty seventy Super, Ryzen seven fifty eight hundred X, and thirty two gigabytes of memory. And four K here means the game's internal image: the display itself is fourteen forty P. I'll show exactly how to apply that resolution, including the restart that makes the change take effect. That makes Savage Wind alpha four and Tot K Recomp my two routes for this recorded guide.

Walkthrough 05

Which builds this guide installs

Video reference 3:18 ↗

There's an important date distinction: alpha four is the current Breath of the Wild release when I'm preparing this video, while both Tears projects have moved forward since these tests. Current release links are below. This footage demonstrates the versions labelled on screen; it doesn't benchmark a newer release we haven't run here. Now let's make the installations easy to follow. First, Breath of the Wild.

Walkthrough 06

BOTW: files and requirements

Video reference 3:52 ↗

Have your own Breath of the Wild files ready, with the one point nine point zero update applied, plus both DLC packs at version three point zero. The release ZIP supplies the PC application and its tools. Your own game and expansion data are separate inputs. Putting an unopened game archive beside the launcher isn't the same as preparing those inputs. For this Windows setup, the project lists a sixty four bit CPU with SSE4.2, sixteen gigabytes of memory, and a graphics driver supporting Vulkan 1.3.

Leave enough working space for extraction as well as the installed files. The project lists about twenty gigabytes for the setup itself; your original packages and extra copies need space too. Open the official Savage Wind releases page from the description.

Walkthrough 07

BOTW: download and extract

Video reference 4:45 ↗

Choose the Windows ZIP under Assets, rather than the source code archive. The build shown here is 0.4.1, alpha four. Alpha four is the current release on the research date shown in the description. If a newer build appears, check its notes first. The project name and official repository link will help you find the right download. Extract the whole ZIP into a normal folder you can write to. Keep the executable, helper folders, and DLL files together.

Running one executable directly from inside the ZIP can leave the application without its supporting files. I recommend choosing a permanent games folder now, so you won't have to move the installation after everything is prepared. The Switch Game Extractor used in this recording is linked in the resources section.

BOTW: download and extract — recorded frame
4:53 in the video · BOTW: download and extract. Select the screenshot to open this point in the original video.

Walkthrough 08

Prepare the game and update

Video reference 5:40 ↗

Extract that tool first and read its included instructions. For the base game route, open Extract Switch Game, select your own base package, then supply the matching update when prompted. Keep the original packages intact. We need the extracted game at the supported version, not just the update on its own. Choose a destination with enough free space, then let extraction finish. The base game and its update belong together in this preparation step. Their final output should contain an exefs folder for the executable files, and a romfs folder for the updated game data.

Check the completion message and output directory before opening the launcher. An incomplete extraction won't become complete during recompilation. Now prepare the expansions using the separate Extract Switch DLC option.

Walkthrough 09

Extract both DLC packs

Video reference 6:48 ↗

In the file picker, select both of your DLC packages. You can use Control and click to select more than one. This is a separate operation from combining the base game with its update. Keep the output of each DLC together so the installer can identify both packs. Once extraction finishes, open the DLC files output folder. There are two outer folders here, identified by their title numbers. One pack contains most of the expansion data; the other is much smaller.

That size difference is expected in this version. Keep both folders. The small one is still needed for the game to enable the complete expansion content. This is the folder mistake to avoid.

Walkthrough 10

BOTW: correct DLC layout

Video reference 7:43 ↗

I initially tried combining the DLC contents with the base game's folders. The corrected layout shown here keeps them separate. The base game has its own romfs folder, and each expansion stays inside its own outer folder beside it. You don't need to repeat my failed move to understand the fix. Compare these four top-level items before going on. At the top level, keep exefs, romfs, and the two DLC title folders. Inside each expansion folder, its data can sit directly there or inside its own romfs subfolder, as the project's instructions describe.

The outer names shown here end in F zero zero one and F zero zero two. Do not move the contents of those containers into the base game's romfs. Open Savage Wind Configuration.

Walkthrough 11

BOTW: select files and build

Video reference 8:36 ↗

On the first setup screen, choose the game files folder. Select the parent containing exefs, romfs, and both DLC folders. Don't go inside exefs or select only the base romfs. In my final recording, all four items are visible at the same level. That's the useful checkpoint to compare with your own screen before you confirm. Leave precompile all shaders enabled if you want to prepare them before playing. It adds time to setup, but moves that work out of the first gameplay session.

The colour look is a visual preference. Once your folder and options are correct, choose Set up game files. The application checks the files, copies what it needs, and then builds the game code. Now the progress bar will spend time copying and recompiling.

BOTW: select files and build — recorded frame
8:44 in the video · BOTW: select files and build. Select the screenshot to open this point in the original video.

Walkthrough 12

Recompilation and shader preparation

Video reference 9:27 ↗

These are passive waits, so I've accelerated this section. Leave the application running and let the stage change on its own. Reaching a new progress bar doesn't mean setup restarted; checking, copying, game code compilation, and shader preparation are different parts of the same process. After the game code, shader preparation translates the shaders and builds graphics pipelines. This is another wait, and its speed depends on your PC and driver. I haven't sped up any gameplay to make performance look different.

Only these setup progress sections are accelerated. Wait for the ready message rather than closing the application when one percentage reaches a hundred. When preparation finishes, the configuration screen reports that the game files are ready.

Walkthrough 13

BOTW: verify DLC and launch

Video reference 10:21 ↗

Before launching, open Game Files and check the downloadable content entry. Here it reads one plus two, version three point zero. That confirms both packs were detected by setup. If your game runs but the DLC isn't available, this is the first place to check. If only one pack is listed, check your extracted DLC output and its folder structure. The official instructions say the game uses the expansion content when it finds both packs.

You don't need to guess from the size of the files or restart your entire setup immediately. Fix the separate DLC folders, then use the DLC installation route documented on the project's game files page. Choose Play and let the first launch finish.

Walkthrough 14

First launch and DLC menus

Video reference 11:14 ↗

On the title screen, you can check the DLC version, and inside the game the expansion information pages show features such as the Travel Medallion and The Champions' Ballad. These are practical checks that the content has been recognised. The recording shows those menus after this installation, then continues into the opening area. Seeing the expansion listed doesn't mean every quest is immediately available on a brand new save. Some content depends on your progress in the game.

Start by confirming that setup detects both packs, then check the title and expansion menus. That separates an installation problem from a quest that hasn't reached its unlock point yet. Before heading out, open the game's Options and choose controls that feel comfortable.

Walkthrough 15

BOTW: controls and picture

Video reference 12:33 ↗

You can play with a controller, or with keyboard and mouse. Start with default graphics settings. Adjust resolution, frame rate, and display mode for your screen. A higher frame rate option sets your target. Actual performance depends on your hardware and settings. Make one settings change at a time and test the same area again. That makes it much easier to decide whether a change helped. Here the opening shrine leads out onto the Great Plateau.

This is the first useful playability check: movement, camera control, and a world that you can actually explore. Keep the configuration window out of the way once you've finished setting it up. One last habit will save you trouble later.

Walkthrough 16

BOTW: save backup

Video reference 14:04 ↗

Open Configuration, then Settings, then Saves. The built in backup option copies your save folder into a dated backup. You can also open the actual save location from this page. Do that before replacing a build, and keep a copy outside the folder you're updating. That backup is worth making before any future build change. Breath of the Wild is ready. The updated base game is prepared, setup detects both expansion packs, and the backup controls are available for your next update.

Let's take a moment in the world, then move straight into the Tears of the Kingdom setup. Now Tears of the Kingdom.

BOTW: save backup — recorded frame
14:12 in the video · BOTW: save backup. Select the screenshot to open this point in the original video.

Walkthrough 17

TOTK: choose the installer

Video reference 15:02 ↗

Tot K Recomp prepares a Windows executable from your own supported game files. The recording uses zero point one point one. The project has since released zero point three point four, so use the current official release page and read its supported inputs. The setup approach is still a Windows installer with your game files and a destination, rather than compiling the source yourself. Before you start, check the current project requirements and update your graphics driver.

The current instructions list a sixty four bit Windows PC, a supported processor, and Vulkan 1.3 graphics with the required extension. Leave about thirty six gigabytes free during setup, plus space for your original packages. Keeping an empty destination ready now avoids the installation error we'll fix shortly. Open the official Tot K Recomp releases page from the description. Under Assets, choose the Windows setup ZIP rather than the source code archive. The release page in this recording is the older build used for the performance footage.

For a fresh installation today, choose the current Windows package and check its release notes. Extract the entire package into its own folder. Open the extracted folder and launch Tot K Setup. If Windows displays the unsigned-app warning shown here, check that you're opening the file you downloaded from the project's release page before continuing. Now we're at the setup form.

Walkthrough 18

TOTK: select game inputs

Video reference 16:45 ↗

Work through the rows from top to bottom, because the base game and the update are separate selections. In the first row, click Browse and select your own base-game dump. In the second row, choose the supported update for that game. This recording ends up running game version one point four point three. Match your files to the versions accepted by this installer; don't assume any update will work just because its number is newer.

The third row requests your own required key file for processing your game dump. Select that file locally with Browse. The extractor helper linked in the resources section is a separate tool; it is not a replacement for your personal inputs. Keep those private files on your own machine. Once all three rows are filled, check the selected filenames before continuing. Next, choose the game language and the installation folder. Keep the installer folder separate from the new game destination.

This is the point where my first attempt stopped, and the next screen explains why. I originally pointed the installer at the folder containing the setup files.

Walkthrough 19

TOTK: nonempty-folder error and fix

Video reference 18:03 ↗

When I pressed Start, it stopped and said the folder wasn't empty and didn't contain an earlier installation. The game files weren't the problem here. The destination was. Click Back, open the folder picker again, and create a new, empty folder for the game. Select that new folder, return to the form, and press Start again. You can see that the same installer now continues successfully. For a fresh setup, using a separate empty destination avoids this mistake.

From here, let the installer work.

Walkthrough 20

TOTK: build and shader preparation

Video reference 18:45 ↗

It checks the inputs, prepares the game, translates the code, compiles the executable, and prepares the shaders. Some stages take much longer than others, so a slow-moving progress bar on its own doesn't mean you need to restart everything. I'm speeding up the passive work here. From the successful start to the ready screen, the recorded run took about fourteen minutes and thirty nine seconds. Your hardware and build can take a different amount of time.

Let the checking, translation, executable build, and shader stages finish. The checkpoint is the ready screen with every stage complete. Once that appears, choose Open folder.

TOTK: build and shader preparation — recorded frame
18:53 in the video · TOTK: build and shader preparation. Select the screenshot to open this point in the original video.

Walkthrough 21

TOTK: first launch

Video reference 19:33 ↗

Inside the installation directory, launch tot k dot EXE. That's the game executable you'll use for later launches. Keep the rest of the generated folder together with it. And we're in. The opening sequence loads, the audio is working, and we can take control of Link. Now let's turn that successful launch into the sharper, smoother PC experience we came here for. Press F one to open the settings menu.

Walkthrough 22

TOTK: frame rate and controls

Video reference 20:11 ↗

F eleven switches fullscreen, and F ten cycles the performance display. Everything we need for the next part is available from inside the game. Start with the Game tab and look at Frame rate limit. This is where you can move beyond the original thirty-frame target and choose the experience you want from your PC. Start at sixty, or choose a higher target if your system has the headroom. Moving the camera and exploring the world feels much more fluid once you're playing at a comfortable higher frame rate.

Keep the clock and high-frame-rate physics options underneath at their intended defaults. Then move over to the Screen tab, where we can bring the image quality up to match. The two picture settings to focus on are Game resolution and three D render scale.

Walkthrough 23

TOTK: apply 4K rendering

Video reference 21:08 ↗

For the four K setup shown here, choose thirty-eight forty by twenty-one sixty and set the three D render scale to one hundred percent. Fullscreen then gives you a much cleaner way to enjoy it. There is one easy detail to catch: these picture settings apply after a restart. Once you've chosen them, let the game save, quit, and launch it again. That restart completes the change. If you select a new resolution and the picture seems unchanged, this is the first thing to check.

You don't need to rebuild the installation just to apply these settings. After relaunching, the full performance panel confirms the four K game image and matching scene at one hundred percent. Now we have the result we wanted: a sharper world, smooth movement, and the freedom to tune the experience from the game's own menu. I'm rendering the game at four K here on a fourteen forty P display, so that higher-resolution image is being fitted to my screen.

You can choose the resolution that suits your own display and PC. Take a look across the Great Sky Island and the movement through this scene. Those are the practical results of the settings we just applied. Keep the detailed performance panel available while you tune things, then hide it when you want a clear view. A frame-rate limit is the ceiling you selected, not a promise that every scene will reach that number. If you prefer more performance, you can use a lower game resolution.

If your PC has more room, explore the higher targets. Make one change, restart when the menu asks, and try the same area again. That gives you an easy way to find your own balance between clarity and responsiveness. Now for the controls.

Walkthrough 24

TOTK: keyboard, mouse and controller

Video reference 23:20 ↗

I test both keyboard and mouse and a controller here. With the default keyboard bindings, WASD moves Link, the mouse controls the camera, Space jumps, and E interacts. The controls page lets you inspect and change the bindings if something feels unfamiliar. For a controller, check the button-layout option if the prompts and your physical buttons don't line up the way you expect. You can also adjust vibration strength and mouse-camera sensitivity in this menu.

Mouse-camera sensitivity is worth adjusting before you settle into playing. The camera keeps the feel of the game's stick-based controls, so choose a value that makes turning and aiming comfortable for you. Once that's set, you can move between the input methods and use whichever feels better. Both installations are now demonstrated: Breath of the Wild with both DLC packs, and Tears of the Kingdom with the four K image applied after restarting.

Walkthrough 25

Both installations complete

Video reference 24:20 ↗

Keep the original extracted data and save backups separate from disposable downloads. For the next update, start with the project's instructions rather than deleting everything and rebuilding from scratch. The release links, supported-version notes, extractor helper, and chapters are in the description, so you can return directly to the step you need.

Both installations complete — recorded frame
24:28 in the video · Both installations complete. Select the screenshot to open this point in the original video.

Walkthrough 26

Results and community

Video reference 25:07 ↗

If you're comparing builds, share the exact release, game version, resolution, and the area you tested. That gives the next person something useful to compare instead of a number with no settings behind it. And if you want help with these setups, build testing, or keeping up with the next Zelda PC update, join our Discord through the link below. We're building a community where people can share working steps and help each other get playing.

Enjoy Hyrule, and I'll see you in the next one.

If your result differs

SituationNext useful check
Mixing the two setup formsReturn to the appropriate project and its exact supported inputs.
A resolution change does not applyCheck the settings page’s restart requirement before rebuilding.
Looking for a complete-game guaranteeThe demonstrations establish recorded scenes and setup checkpoints, not every quest or location.

Recorded versions, test limits & credits

This companion follows the matching ItsOOGWAY video. Screenshots are genuine frames resized for reading. A selected option, a single FPS reading or an early gameplay scene does not establish complete-game compatibility.

Original setup notes and credits
Learn how to play Zelda Breath of the Wild and Tears of the Kingdom on PC in this complete Windows setup guide. Includes BOTW with both DLC packs, TOTK installation, recorded performance checks, the folder-error fix, 4K rendering settings and controls. Performance comparison first, then the full setup for each game using Savage Wind Alpha 4 and TotK Recomp. CHAPTERS DOWNLOADS & PROJECTS Use your own supported game, update and DLC dumps and your own required local files. Project downloads and the helper are separate from those inputs. COMMUNITY Independent community, not official upstream support. BUILDS & PERFORMANCE CONTEXT Research checked 3 November 2026. Recorded BOTW: Savage Wind 0.3.1 Alpha 3 vs 0.4.1 Alpha 4. Recorded TOTK: UltraTears 0.1.0 beta vs TotK Recomp 0.1.1. Current releases checked: Savage Wind 0.4.1 Alpha 4, TotK Recomp 0.3.4, UltraTears 0.3.0. Later releases may change requirements and the interface; read their notes. Older footage is labelled with its recorded build. These are recorded gameplay checks in different scenes/settings, not a matched benchmark, average FPS, 1% low or percentage improvement. BOTW has no active FPS counter; its 60 FPS menu setting is a target. Selected older UltraTears title-bar readings are around 28–30 FPS. Selected TotK Recomp readings include 85, 94, 87 and 103 FPS with a 3840x2160 image/scene at 100% scale on an RTX 4070 SUPER, Ryzen 7 5800X and 32 GB RAM. The monitor is 2560x1440. These are sampled readings, not a locked range or a promise for every scene. Video delivery is 60 fps. KEY CHECKPOINTS BOTW: prepare the supported 1.9.0 base/update and both 3.0 DLC packs. Keep each DLC outer folder separate beside exefs and romfs. Setup should report DLC 1+2 (3.0). Back up saves before future updates. TOTK: the recorded setup uses game 1.4.3. For a fresh install, choose a separate empty destination. Let all preparation stages finish. Apply game resolution and 3D render scale, then restart when requested. The 4K result is shown after relaunch. CREDITS Zelda characters/artwork and games: Nintendo. Community projects and their contributors are linked above. Independent, unofficial guide using this channel's original recordings. Music: Cybernetic Ride, supplied by the creator. Narration generated with the creator-authorized saved voice. Thumbnail combines artwork from the channel's earlier project covers; it is illustrative, not a gameplay capture. 4K60 H.264/AAC MP4 delivery from 1440p desktop recordings. Setup waits are accelerated; gameplay runs at original speed. #Zelda #BreathOfTheWild #TearsOfTheKingdom
Original video chapters
  • 0:00 Two Zelda games on PC
  • 0:34 Four recorded builds
  • 1:06 BOTW Alpha 3 vs Alpha 4
  • 2:11 TOTK recorded performance
  • 3:18 Which builds this guide installs
  • 3:52 BOTW: files and requirements
  • 4:45 BOTW: download and extract
  • 5:40 Prepare the game and update
  • 6:48 Extract both DLC packs
  • 7:43 BOTW: correct DLC layout
  • 8:36 BOTW: select files and build
  • 9:27 Recompilation and shader preparation
  • 10:21 BOTW: verify DLC and launch
  • 11:14 First launch and DLC menus
  • 12:33 BOTW: controls and picture
  • 14:04 BOTW: save backup
  • 15:02 TOTK: choose the installer
  • 16:45 TOTK: select game inputs
  • 18:03 TOTK: nonempty-folder error and fix
  • 18:45 TOTK: build and shader preparation
  • 19:33 TOTK: first launch
  • 20:11 TOTK: frame rate and controls
  • 21:08 TOTK: apply 4K rendering
  • 23:20 TOTK: keyboard, mouse and controller
  • 24:20 Both installations complete
  • 25:07 Results and community

Project developers and game rights holders are credited in the original notes above and the linked sources. Related setup, credit and licence URLs remain in the resources section.

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