Add the Odyssey DLSS 5 Manager route: target PowerMoonRecomp.exe and compare neural passes

ItsOOGWAY · PC guides & recorded tests

Add the Odyssey DLSS 5 Manager route: target PowerMoonRecomp.exe and compare neural passes

Add DLSS 5 neural rendering to an existing Super Mario Odyssey PC installation. This focused guide uses DLSS 5 Manager, the correct PowerMoonRecomp.exe, Vulkan and the Deep Fried Chicken add-on.

The key checkpoint: Start with an existing working Odyssey installation. The recorded community Manager/ReShade route targets the game executable with Vulkan; neural passes are not generated frames.

Before you start

  • Use the recorded versions and the supported inputs listed in the original notes below.
  • Compare the last successful checkpoint before choosing a fix.
  • Keep original files, relevant logs and a known working setup when testing changes.

Resources from this video

Links, downloads & documentation

Every original URL from the video description is collected here, including recorded releases, setup discussions and related videos. Use the version-specific notes when following a recorded build.

Watch the complete video

Open this video on YouTube ↗. Screenshots below link to their exact recorded moments.

Walkthrough 01

Super Mario Odyssey on PC

Video reference 0:00 ↗

Already have Super Mario Odyssey running on PC? Here's the focused DLSS 5 add-on setup. We'll pick the correct executable, install the Vulkan route and enable neural rendering in ReShade. You can follow this without repeating the game installation. With the base game working, we can add the DLSS 5 neural-rendering route shown here.

Walkthrough 02

Prepare DLSS 5 Manager

Video reference 0:18 ↗

This uses DLSS 5 Manager and a community ReShade add-on. It is separate from Power Moon Recomp's built-in options. Start from the official Manager link in the resources section, then open the app with the game closed. Add the Power Moon Recomp folder in the Manager.

Prepare DLSS 5 Manager — recorded frame
0:24 in the video · Prepare DLSS 5 Manager. Select the screenshot to open this point in the original video.

Walkthrough 03

Fix the selected executable

Video reference 0:38 ↗

Then open its game card and check the selected executable. This matters: the first scan picked Zig, which is a build tool. Use Change .exe and choose PowerMoonRecomp.exe, the program that actually runs the game. The card should now be named Power Moon Recomp. For this Windows build, select Vulkan and 64-bit.

Fix the selected executable — recorded frame
0:45 in the video · Fix the selected executable. Select the screenshot to open this point in the original video.

Walkthrough 04

Install the Vulkan add-on

Video reference 1:02 ↗

Turn on Deep Fried Chicken, which is the neural-rendering add-on used in this test. Leave the other experimental switches at the shown starting values. Click Complete Installation, wait for it to finish, and then launch the game through this corrected card. Press Home to open ReShade, then choose the Deep Fried Chicken tab.

Install the Vulkan add-on — recorded frame
1:10 in the video · Install the Vulkan add-on. Select the screenshot to open this point in the original video.

Walkthrough 05

Enable neural rendering

Video reference 1:32 ↗

Enable it and start with the Upscaled processing route shown in the successful run. Keep Auto Balance and Balanced as the starting profile, with the pass amount at one. Close the menu and compare the same view before making more changes. Pass amount means neural evaluations for each source frame.

Enable neural rendering — recorded frame
1:40 in the video · Enable neural rendering. Select the screenshot to open this point in the original video.

Walkthrough 06

Neural passes and comparison

Video reference 2:13 ↗

It does not mean extra animation frames. I tried higher values later, but start at one and increase only if you prefer the picture and movement still feels good. Toggle Enabled off and on in the same scene to judge the change without changing everything at once. Here is gameplay after the add-on setup.

Neural passes and comparison — recorded frame
2:21 in the video · Neural passes and comparison. Select the screenshot to open this point in the original video.

Walkthrough 07

Check the DLSS result

Video reference 2:59 ↗

Watch Mario, the edges of the scenery and the image during camera movement. This is the community neural-rendering path used in this recording, rather than an official DLSS option built into Odyssey. If the base game opens but ReShade doesn't, recheck the executable, Vulkan installation and menu key first. That's the route shown in this recording.

Check the DLSS result — recorded frame
3:07 in the video · Check the DLSS result. Select the screenshot to open this point in the original video.

Walkthrough 08

Finish and community

Video reference 3:38 ↗

For build testing, setup help and comparing results with other PC players, join my Discord from the description. Share the port version, your graphics card and the exact step you're on, and keep your save backed up before trying another build.

If your result differs

SituationNext useful check
The process stops at a different checkpointRecord the exact message, current build and last successful stage. Compare that stage with the matching video section.
A setting is selected but the result differsRepeat the same scene and change one option at a time. A menu target does not establish measured performance.
A newer release changes the interfaceCheck the linked release notes and instructions. This companion preserves the recorded route and its limitations.

Recorded versions, test limits & credits

This companion follows the matching ItsOOGWAY video. Screenshots are genuine frames resized for reading. A selected option, a single FPS reading or an early gameplay scene does not establish complete-game compatibility.

Original setup notes and credits
Add DLSS 5 neural rendering to an existing Super Mario Odyssey PC installation. This focused guide uses DLSS 5 Manager, the correct PowerMoonRecomp.exe, Vulkan and the Deep Fried Chicken add-on. Recorded with Power Moon Recomp 0.2.0 on an RTX 4070 SUPER. The port requires your own extracted Super Mario Odyssey 1.0.0 base game with no updates: exefs and romfs inside the selected parent folder. DLSS 5 here refers to the demonstrated community Manager/ReShade neural-rendering route, not an official Odyssey graphics option. CHAPTERS DOWNLOADS AND REFERENCES COMMUNITY Use your own legally obtained game files. No game, firmware or keys are included in the project download. Back up saves before changing an existing installation. Recorded at 1440p60 and exported as a 4K60 MP4. The 60fps recording cannot display every generated frame of a higher-refresh output, and no universal performance result is promised. Music: Cybernetic Ride, supplied by the creator. Thumbnail: Nintendo Super Mario Odyssey promotional artwork with original typography/layout. #SuperMarioOdyssey #SuperMarioOdysseyPC #PowerMoonRecomp RELATED GUIDES
Original video chapters
  • 0:00 Super Mario Odyssey on PC
  • 0:18 Prepare DLSS 5 Manager
  • 0:38 Fix the selected executable
  • 1:02 Install the Vulkan add-on
  • 1:32 Enable neural rendering
  • 2:13 Neural passes and comparison
  • 2:59 Check the DLSS result
  • 3:38 Finish and community

Project developers and game rights holders are credited in the original notes above and the linked sources. Related setup, credit and licence URLs remain in the resources section.

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