Ocarina of Time Remake Windows Setup with an Optional Bloom Launcher

Recorded walkthrough · 6 November 2026

Set up the Ocarina of Time remake on PC and prepare the optional bloom/fog launcher for Lichii build 75. This guide keeps the normal executable available so the change is reversible.

Build-specific guide: use your own compatible game and console files. Keep a working backup when trying another build.

1. Choose the recorded Windows application

The walkthrough uses Lichii nx2 build 75, Windows MSVC. Open the recorded release and choose the standard Windows MSVC application archive. Extract the complete folder; keep its companion files beside lichii.exe. A newer release may behave differently, so record the build number when comparing results.

Recorded release page
Recorded release page

2. Prepare your own game and console profile

Use your own compatible game dump and the personal console files required by the project. The recording begins with an existing configured profile. It does not demonstrate a blank Windows setup or supply game files, firmware or keys. Follow the project’s current preparation instructions for a new profile.

Check the game directory
Check the game directory

3. Add the correct game directory

Choose Add New Game Directory, then select the folder containing your Ocarina of Time .nup package. Check the library entry before opening it. The successful route in this recording loads that package directly; the abandoned extractor experiment is not a required step.

Optional launcher command
Optional launcher command

4. Reach the menu

Allow the first load to finish, then start a new game or continue a compatible save. Passive loading is shortened in the video; gameplay is presented at its recorded speed. A title screen is the first checkpoint, while visible movement is the next one.

Save as CMD
Save as CMD

Before the launcher

Reach a visible scene first. If the world is entirely black with only the HUD visible, use the separate Docked workaround before judging bloom. Do not combine several experiments before establishing a working baseline.

Recorded rendering checkpoint
Recorded rendering checkpoint

Prepare a separate launcher

Close the game and emulator first. In the extracted application folder, create a text document and paste the complete command below. Keep the launcher beside lichii.exe. The working directory is taken from the launcher’s own folder, so the directory name does not need to be hard-coded.

Copy the complete command

@echo off
setlocal
set "EDEN_NX2_REJECT_HASH=780c0536b89fc89e,f2b14c43ca0e4300,96dd01c5b0361fcb"
start "" /D "%~dp0" "%~dp0lichii.exe"
endlocal

Save the file correctly

Choose Save As, set the file type to All Files, and use a name such as zelda-fog-fix.cmd. Show Windows file extensions and confirm the filename does not end with .cmd.txt. Copy the long shader values rather than retyping them.

Launch, compare, and undo

Start the emulator through the CMD file and load the same familiar scene. The later recording has less of the heavy veil, but still contains rendering artifacts, including missing/incorrect detail. This skips selected graphics passes; it is a build-specific experiment, not a complete lighting fix. To return to the normal path, close the emulator and open lichii.exe directly. See the upstream rendering investigation for context. A setting for another renderer build is not automatically compatible.

Resources and community

For community setup help and build comparisons, join ItsOOGWAY on Discord. Include the exact build and the symptom you see; this is a community, not official upstream support.

Watch the full walkthrough on YouTube

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