Ocarina of Time Remake on PC: Complete Windows Setup, Black-World Fix and Graphics Guide

Expanded walkthrough · 6 November 2026 · 11:02 video

A slower, complete guide to the recorded Windows setup: choose the application, load the correct game, solve the HUD-visible black world, compare the optional bloom launcher and follow the recorded ReShade route. Errors and remedies stay beside the step where they occur.

Video chapters

  • 0:00 The route from download to gameplay
  • 0:42 Know which version you are setting up
  • 1:21 Prepare the files and protect your existing setup
  • 2:07 Download the Windows application
  • 2:49 Open the extracted application
  • 3:29 Choose the correct game folder
  • 4:09 First launch and the title screen
  • 4:48 Black world: change Handheld to Docked
  • 5:26 Check movement before adding anything else
  • 6:22 Create the optional bloom and fog launcher
  • 7:03 Save as CMD and launch from the correct folder
  • 7:37 Judge the launcher result and keep the normal route
  • 8:19 Optional Manager and ReShade installation
  • 9:03 Check ReShade and the actual game
  • 9:43 Build comparisons and where to go next

Before starting: identify the application and protect your saves

This longer walkthrough follows the Ocarina of Time remake through Lichii nx2 build 75 on Windows MSVC. It is not the classic Ship of Harkinian route or an official Windows release. Keep the exact build number with your notes: newer versions may change the interface or eliminate an older workaround. Use the project documentation for preparation that applies to your version.

Have the application archive, your own compatible game dump and the personal console files required by the project ready. These are separate things; downloading the emulator does not supply the game or its required console files. The recording begins with an existing configured profile, so it is not a demonstration of a blank-PC console-profile setup. Back up existing saves and settings before testing another build. A separate application folder does not guarantee a separate save profile: upstream notes say inherited Eden/Eglantine data locations are retained.

Before starting: identify the application and protect your saves
Before starting: identify the application and protect your saves — actual frame from the expanded walkthrough.

1. Download and extract the Windows application

Open the recorded build-75 release and locate Windows → standard MSVC ZIP. Follow that application archive for the same route shown in the video. Do not choose a source-code archive when you want the ready-to-run Windows application. The release also offers a different MinGW PGO package; its packaging/features differ.

Extract the entire application archive into its own folder. Wait for extraction to finish, then leave the companion files together. Open lichii.exe from that extracted folder, rather than moving only the executable to another location. First confirm the application can open. A startup dependency error or crash is a different checkpoint from a game world that is black after the menu.

1. Download and extract the Windows application
1. Download and extract the Windows application — actual frame from the expanded walkthrough.

2. Select the correct Ocarina game directory

In the application library, select Add New Game Directory. Browse to the folder containing the compatible Ocarina of Time .nup package. Confirm that the library entry is the intended game before opening it. Selecting a different Zelda folder can produce the wrong entry even though the application itself is working.

The successful recorded route loads this package directly. The abandoned attempt with a separate extractor is not a required step for this route. Keep the game folder and the emulator application folder distinct so that each file selection has a clear purpose.

2. Select the correct Ocarina game directory
2. Select the correct Ocarina game directory — actual frame from the expanded walkthrough.

3. First launch: check the title, then the world

Open the correct entry and allow first preparation/loading to finish. Passive waiting is shortened in the video; menus, important choices and gameplay return to normal speed. Start a new game or continue a compatible save. The title screen verifies that the selected package starts, while visible movement in a playable scene is a separate checkpoint.

If you are following alongside the video, pause here and catch up before adding graphics tools. First establish what the basic setup does. Do not stack the bloom launcher, ReShade and other experiments before testing the original launch.

3. First launch: check the title, then the world
3. First launch: check the title, then the world — actual frame from the expanded walkthrough.

4. HUD visible but the world is black: try Docked

The recorded symptom is specific: hearts and menus are visible, but Link and the entire 3D world are black. At the bottom of the Lichii window, click Handheld once so the label changes to Docked. The video preserves that switch and its result continuously. In this session, the room and Link appeared immediately.

Move the character, turn the camera and try a doorway. The recording subsequently reaches Kokiri Forest. The world returning is the result demonstrated here; this does not mean the outdoor glow has been fixed. A crash before the menu or a different GPU/build can have a different cause. Compare the matching upstream black-world report when the symptom does not match.

4. HUD visible but the world is black: try Docked
4. HUD visible but the world is black: try Docked — actual frame from the expanded walkthrough.

5. Optional bright-fog/bloom launcher

If the world is visible but covered in a heavy bright veil, close the game and emulator before creating this separate launcher. Open the extracted application folder, create a new text document and paste the complete command below. This experiment rejects selected shader passes for the process it launches; it is not a replacement game installation. Copy the block rather than manually retyping its long values.

@echo off
setlocal
set "EDEN_NX2_REJECT_HASH=780c0536b89fc89e,f2b14c43ca0e4300,96dd01c5b0361fcb"
start "" /D "%~dp0" "%~dp0lichii.exe"
endlocal
5. Optional bright-fog/bloom launcher
5. Optional bright-fog/bloom launcher — actual frame from the expanded walkthrough.

6. Save as CMD, launch, compare and reverse

Choose Save As → All Files and save the launcher as, for example, zelda-fog-fix.cmd. Keep it beside lichii.exe. Show file extensions in Explorer and confirm it does not actually end with .cmd.txt. A text document opens in an editor; the correctly named command file executes the launcher.

Use the CMD file to open the emulator, then load the game and compare a familiar scene. In the later recording the heavy veil is reduced, but missing or incorrect rendering details remain. This is an optional build-specific workaround, not a complete lighting repair or an FPS benchmark. To return to normal, close the emulator and open lichii.exe directly. See the upstream rendering investigation for the evolving context.

6. Save as CMD, launch, compare and reverse
6. Save as CMD, launch, compare and reverse — actual frame from the expanded walkthrough.

7. Optional community Manager/ReShade setup

Preserve a working application folder and close the game. Open the community DLSS 5 Manager, add an application and select the same lichii.exe you actually launch. Do not select the game package or a shortcut. The recorded interface is Vulkan; select Vulkan and let installation complete before reopening the emulator.

Launch the game and follow the ReShade prompt displayed by the installed version to open the overlay. Reach a scene, confirm both the overlay and game respond, then close the overlay to play. This recording demonstrates installation and overlay loading. It does not contain a matched performance comparison or establish that a particular neural feature is processing frames. The Manager’s name alone does not verify that. The earlier Docked workaround worked before this add-on was installed.

7. Optional community Manager/ReShade setup
7. Optional community Manager/ReShade setup — actual frame from the expanded walkthrough.

8. Keep the separate gameplay demonstration in context

The final dungeon footage is Finn Benchmarks’ permitted Selevet demonstration, showing traversal, combat and equipment use on the creator’s tested configuration. It is separate from the local Lichii setup and retains the original overlay. It is not benchmark evidence that the local installation reproduces the creator’s hardware results.

For the supplied alternative package, reuse our existing Tools & Guides resource post rather than confusing similarly named packages. Its version notes identify a build-67 Zelda-9 diag3 variant; the creator demonstration uses a distinct tested configuration. Keep the complete package together, read its included switches and compare exact build identities.

8. Keep the separate gameplay demonstration in context
8. Keep the separate gameplay demonstration in context — actual frame from the expanded walkthrough.

Resources, credits and community

Use your own compatible game and personal console files. Keep backups before changing experimental builds. For community help, include the exact build, GPU and a screenshot; this server is not official upstream support.

Music: Cybernetic Ride, supplied by the channel creator. The finished video is a 4K60 MP4 assembled from the supplied recordings; upscaling does not add source detail.

Watch the full walkthrough on YouTube

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