Mario Kart World on PC: controller, Vulkan settings and a complete race
ItsOOGWAY · PC guides & recorded tests
Mario Kart World on PC: controller, Vulkan settings and a complete race
Play Mario Kart World on PC with Eglantine. This guide covers the Windows download, controller setup, recorded Vulkan graphics settings, selecting exefs/main, and a real race through the finish.
The key checkpoint: Match the recorded setup checkpoints, then launch exefs/main and test a real race. The Windows download and the recorded gameplay use different build numbers.
Before you start
- The download footage shows build 92; the race comes from build 79.
- Have your own prepared game files and the required first-run profile ready.
- Use the project handbook for a clean first-time setup.
Resources from this video
Links, downloads & documentation
Every original URL from the video description is collected here, including recorded releases, setup discussions and related videos. Use the version-specific notes when following a recorded build.
Watch the complete video
Open this video on YouTube ↗. Screenshots below link to their exact recorded moments.
Walkthrough 01
Mario Kart World on PC
Mario Kart World is running on my PC, and we're going from the Windows download to this race. I'll show you the controller setup, the graphics settings I used, and the exact game file to open. If you can get the application open but can't get into a race, those are the checks we're going to get right. Open the Eglantine project from the description and go to Releases.
Walkthrough 02
Download the Windows build
Find the Windows section and download the Windows sixty four bit ZIP. Check the file name before saving it, because the same page also offers Linux packages and source code. The page in this recording shows build ninety two. The race was tested on build seventy nine, so I've linked that tested build as well. Extract the entire ZIP into a folder, then open that folder and launch the application.
Walkthrough 03
Extract and launch
Keep the executable and its supporting files together. Once the main window opens, go to Emulation, then Configure. We'll set up the controller first, so you're ready when the game asks you to press L and R. In Controls, choose Player One.
Walkthrough 04
Connect your controller
Enable the connection and select Pro Controller. Under Input Device, choose the controller you're actually holding. Check the sticks and buttons on this page. If a binding is wrong, click it and press the button you want. Make sure L and R are mapped, then test steering, accelerate and brake. Open Graphics.
Walkthrough 05
Graphics for the first launch
Choose Vulkan and select your graphics card in the Device row. My test uses an RTX 4070 SUPER. Start at one times resolution and leave the aspect ratio at sixteen by nine. Get the game running with this baseline first. You can come back to image quality after you've finished a race. For the remaining rows, my setup uses FIFO Relaxed V Sync, Nearest Neighbor filtering, and anti aliasing set to None.
Walkthrough 06
Match the recorded graphics
Frame generation is off and asynchronous GPU emulation is on. I'll leave this page visible foRAMoment so you can compare the settings before moving on. In Advanced, choose Fast mode.
Walkthrough 07
Advanced settings
Leave accuracy and fence behavior on Default. Set video memory to Conservative. Use CPU video decoding and GPU ASTC decoding. Frame pacing is Auto, and recompression is BC3. Enable both pipeline caches. Leave Reactive Flushing off and Barrier Feedback Loops on. In Extras, enable asynchronous shader compilation.
Walkthrough 08
Shader setting and apply
Keep the other experimental switches aligned with this screen, then click OK to save. Your controller is configured and the graphics settings are ready. The next step is choosing the game file. Start with your own prepared game files.
Walkthrough 09
Before you begin
In this recording, the game folder contains exefs and romfs side by side. The file we'll open is main inside exefs. Keep both folders together. This PC already has its emulator profile set up. If you're starting fresh, complete your build's first run requirements in the linked handbook before following these settings. Go to File, then Load File.
Walkthrough 10
Open the correct game file
Open your prepared game folder, enter exefs, and choose main. This is the selection to match on your screen. Leave romfs beside exefs in the parent folder. Once you've selected main, click Open and let the game start loading. If the title screen ignores your controller, return to Player One and check the input device and L and R bindings.
Walkthrough 11
If something does not work
If the game file is missing, go inside exefs and look for main. For a different graphics result, compare your Vulkan device, resolution and build with the setup shown here. Start with the check that matches where you're stuck. The first launch in this recording takes about a minute to reach the title screen.
Walkthrough 12
First launch
I'm speeding up that wait here. When the title screen appears, press the L and R buttons you mapped earlier. If it responds, the controller is reaching the game and you're ready to choose a race. I chose Grand Prix, Mario, and the Mushroom Cup.
Walkthrough 13
Choose your first race
Pick your character and vehicle, then confirm the cup. Let the course load. I'll shorten that wait too, and return to normal speed before the starting lights. Here we go.
Walkthrough 14
Starting lights and first lap
This part plays at the original recording speed. Test steering, acceleration, braking and items during this first race. That gives you a useful check of the whole setup, beyond simply reaching a menu. During this test, the application shows sixty frames per second.
Walkthrough 15
Check your result
Watch how the race moves as well as the counter. If you're comparing settings, use the same course each time and change one thing between tests. Keep the configuration that gets you a working race saved before experimenting further. That's the setup, and we've reached the finish in first place.
Walkthrough 16
Final lap and race result
Keep this working configuration saved before experimenting further. If you're testing Eglantine or need help, join my Discord from the description. Share your build, hardware and the screen you've reached so we can compare useful results. See you in the next test.
If your result differs
| Situation | Next useful check |
|---|---|
| Your release looks different | Check its handbook and release notes; do not label the build-79 race as a build-92 test. |
| Game does not open | Verify the prepared game and selected exefs/main before changing graphics options. |
| Performance differs | Compare the same race and hardware; 60 FPS here describes the shown test. |
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