Mario Kart World in Eglantine: what the recorded Switch 2 test demonstrates

ItsOOGWAY · PC guides & recorded tests

Mario Kart World in Eglantine: what the recorded Switch 2 test demonstrates

Mario Kart World is running on PC through Eglantine, an experimental Nintendo Switch 2 emulator. This update shows my own real-time gameplay, a complete three-lap race ending in first place, the project behind it and the RTX 4070 SUPER configuration used for the test.

The key checkpoint: Read the build, machine and race context alongside the FPS claim. This is a recorded gameplay report, with setup references for readers who want to reproduce it.

Before you start

  • Distinguish a rendered race from a claim about every mode.
  • Keep the recorded build number and hardware attached to comparisons.
  • Use the separate installation walkthrough for detailed setup.

Resources from this video

Links, downloads & documentation

Every original URL from the video description is collected here, including recorded releases, setup discussions and related videos. Use the version-specific notes when following a recorded build.

Watch the complete video

Open this video on YouTube ↗. Screenshots below link to their exact recorded moments.

Walkthrough 01

Mario Kart World running on PC

Video reference 0:00 ↗

Mario Kart World is running on my Windows PC, through a Switch 2 emulator. And we're going beyond the title screen. This recording takes us onto the track, through all three laps, and across the finish line in first place. Let me show you the result, the project behind it, and the settings that made this test possible. First, watch the race foRAMoment. The other drivers are moving, the items are working, and Mario is responding to the controller.

This is my own recorded gameplay, playing at its original speed. During this race, the emulator's status bar shows 60 frames per second. That's a much more useful starting point than a screenshot of a menu. The project is called Eglantine.

Walkthrough 02

What is Eglantine?

Video reference 0:53 ↗

Its GitHub page describes it as an experimental Switch 2 emulator, built on work from the Eden, Yuzu and Sudachi projects. The interesting part is that we can now connect that description to an actual playable test. For this video, that test is Mario Kart World on the Mario Bros. Circuit. There are two things worth keeping separate: downloading an emulator and getting a game into a playable state. The first part is now straightforward.

The project publishes Windows builds, so you can download a packaged application instead of compiling the source yourself. The second part still depends on your prepared game files, the build you're using, and the configuration of your PC. On the release page, you will see several downloads for different systems.

What is Eglantine? — recorded frame
1:01 in the video · What is Eglantine?. Select the screenshot to open this point in the original video.

Walkthrough 03

Public builds and recorded version

Video reference 1:43 ↗

For a normal Windows gaming PC, look for the Windows 64-bit ZIP. The release page shown here is build ninety-two. The application used for this recorded race identifies the earlier build seventy-nine commit. Updates arrived while I was recording, so the newer download and this gameplay test are different checkpoints. What makes this result interesting is the full chain we can follow. The emulator opens, the controller is configured, the game launches, and we get from the menus into a complete race.

You aren't being asked to imagine what happens after a loading screen. We can follow it right through to the race results. The graphics device in my recording is the RTX 4070 SUPER.

Public builds and recorded version — recorded frame
1:51 in the video · Public builds and recorded version. Select the screenshot to open this point in the original video.

Walkthrough 04

RTX 4070 SUPER configuration

Video reference 2:32 ↗

I used Vulkan, one-times resolution, and kept frame generation switched off. That last detail matters: the settings shown here aren't using generated frames to turn a lower base frame rate into the number you see in the status bar. We're looking at the game running with this recorded configuration. The setup also uses asynchronous shader compilation and pipeline caching. I'll go through those controls in the separate installation guide, with the actual menus on screen.

Here, the useful question is how the racing holds together. Watch the turns, the traffic around Mario, and the items being collected and used. Those moving scenes tell us more than an empty stretch of track. Now look at the progression through the race.

RTX 4070 SUPER configuration — recorded frame
2:40 in the video · RTX 4070 SUPER configuration. Select the screenshot to open this point in the original video.

Walkthrough 05

Three-lap race and result

Video reference 3:24 ↗

We start among the other drivers, work through the pack, and take the lead. The recording continues into the later laps and reaches the results screen. That's why I wanted to keep a meaningful stretch of gameplay in this update, rather than cut between a few isolated moments that happen to look good. This is a promising playable result from a project that is still developing. It establishes that this race works in my test.

It doesn't establish how every track, mode or other Switch 2 game will behave. The next useful step is more repeatable testing: note the build, note the settings, and compare the same part of the game when something changes. For anyone who wants to try the same route, I've made a separate setup guide.

Three-lap race and result — recorded frame
3:32 in the video · Three-lap race and result. Select the screenshot to open this point in the original video.

Walkthrough 06

Setup guide and community

Video reference 4:21 ↗

That video covers the Windows download, extracting the application, choosing the controller, matching the graphics settings, and loading the prepared game executable. The project links are in the description. Use your own game files; the emulator download is separate from the game. For this update, the result is right here: Mario Kart World reaches a complete race on PC, with sixty FPS shown during the test, and we finish in first place. I'll leave you with some uninterrupted racing so you can judge the movement for yourself.

If you're testing Eglantine too, join my Discord through the description. Share your build, hardware and settings so we can compare useful results and help each other get started.

If your result differs

SituationNext useful check
Expecting a universal 60 FPS resultThe number belongs to a recorded test and scene, not every PC.
Choosing a releaseFollow the linked project notes and the matching recorded build information.
Need step-by-step installationUse the related Eglantine setup post rather than inferring every input from gameplay footage.

Recorded versions, test limits & credits

This companion follows the matching ItsOOGWAY video. Screenshots are genuine frames resized for reading. A selected option, a single FPS reading or an early gameplay scene does not establish complete-game compatibility.

Original setup notes and credits
Mario Kart World is running on PC through Eglantine, an experimental Nintendo Switch 2 emulator. This update shows my own real-time gameplay, a complete three-lap race ending in first place, the project behind it and the RTX 4070 SUPER configuration used for the test. CHAPTERS PROJECT & DOWNLOADS BUILD TESTING & SETUP HELP RECORDED TEST The release page shows build 92; the application used for gameplay identifies commit c08864b3fe (build 79). Vulkan, RTX 4070 SUPER, 1x resolution, frame generation off. The status bar shows 60 FPS during the recorded race. This is a test of this race, not a locked-FPS benchmark of every track or a complete-game compatibility claim. Source screen capture is 1440p60, exported at 4K60. Use your own compatible game files and personal console inputs. No game, keys or firmware downloads are included. Unofficial community project, not an official Nintendo PC release. CREDITS Eglantine and its contributors, and the Eden/Yuzu/Sudachi projects. Gameplay recorded by this channel. Mario Kart World: Nintendo. Thumbnail: original AI-generated PC/racing illustration, not a gameplay or benchmark screenshot. Music: Cybernetic Ride (creator-supplied track). Narration generated with the creator-authorized saved voice. #MarioKartWorld #Switch2Emulator #Eglantine
Original video chapters
  • 0:00 Mario Kart World running on PC
  • 0:53 What is Eglantine?
  • 1:43 Public builds and recorded version
  • 2:32 RTX 4070 SUPER configuration
  • 3:24 Three-lap race and result
  • 4:21 Setup guide and community

Project developers and game rights holders are credited in the original notes above and the linked sources. Related setup, credit and licence URLs remain in the resources section.

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