Donkey Kong Bananza on PC: Eglantine setup and the recorded blue-screen workaround

ItsOOGWAY · PC guides & recorded tests

Donkey Kong Bananza on PC: Eglantine setup and the recorded blue-screen workaround

Play Donkey Kong Bananza on PC with Eglantine: the Windows setup, recorded settings and the blue/purple screen fix, followed by working gameplay.

The key checkpoint: Use the demonstrated game and graphics baseline, then distinguish the recorded blue-screen workaround from a universal fix.

Before you start

  • Follow this video’s recorded build and prepared input requirements.
  • Keep a baseline before changing advanced settings.
  • Test a playable scene after the setup and recovery steps.
The recorded rendering change

With Eglantine closed, open %APPDATA%\eden and edit nx2_switches.txt. Preserve existing entries and add EDEN_NX2_TENSOR=1 on its own line. Save with a single .txt extension, then fully restart Eglantine. The recorded baseline also uses Vulkan, Accurate CPU accuracy and Accurate GPU mode. These settings worked together in build 204; the recording does not isolate the effect of each change.

Resources from this video

Links, downloads & documentation

Every original URL from the video description is collected here, including recorded releases, setup discussions and related videos. Use the version-specific notes when following a recorded build.

Watch the complete video

Open this video on YouTube ↗. Screenshots below link to their exact recorded moments.

Walkthrough 01

Donkey Kong Bananza on PC

Video reference 0:00 ↗

Donkey Kong Bananza is running on my PC. I'll take you from the Windows download to this working scene, including the blue screen I hit and the settings and text file change that got me past it. Open the Eglantine project linked in the resources section and go to Releases.

Walkthrough 02

Download the Windows build

Video reference 0:16 ↗

The recorded build is number two zero four. In the Windows section, choose the standard Windows sixty four bit M S V C ZIP shown here. Download it, then extract the whole archive into its own folder. Keep the executable and its supporting files together. Use your own prepared Donkey Kong Bananza files.

Download the Windows build — recorded frame
0:24 in the video · Download the Windows build. Select the screenshot to open this point in the original video.

Walkthrough 03

Open your prepared game

Video reference 0:56 ↗

My game folder has base, with exefs and romfs inside it. Open Eglantine, choose File, then Load File. Browse into base, open exefs, select main, and click Open. This recording starts with prepared game files and an existing emulator profile. First run requirements are linked in the resources section. The game can reach its menus and still show this flat blue or purple scene when the opening starts.

Walkthrough 04

Recognise the blue screen

Video reference 1:19 ↗

That is the problem I ran into. Close the game and return to Eglantine. I'll show the combination of changes from the successful run, starting with the configuration pages. Go to Emulation, then Configure.

Recognise the blue screen — recorded frame
1:25 in the video · Recognise the blue screen. Select the screenshot to open this point in the original video.

Walkthrough 05

System settings

Video reference 1:42 ↗

Under System, set Memory Layout to eight gigabytes. In this test, CPU clocks are Normal and GPU clocks are Boost. Keep the speed limit at one hundred percent so the game runs at its intended speed. Open CPU and set Accuracy to Accurate.

Walkthrough 06

CPU and Vulkan

Video reference 1:58 ↗

Then open Graphics, choose Vulkan, and select the graphics card you want to use. My test uses an RTX 4070 SUPER. Start with the one times resolution shown here, so you can check the result before raising image quality. In Graphics, open Advanced and change GPU Mode from Fast to Accurate.

CPU and Vulkan — recorded frame
2:03 in the video · CPU and Vulkan. Select the screenshot to open this point in the original video.

Walkthrough 07

Accurate GPU mode

Video reference 2:17 ↗

Leave the other rows aligned with this screen. For this recorded fix, Accurate is the setting to match before trying the game again. Go to Extras.

Walkthrough 08

Extras and save settings

Video reference 2:32 ↗

Enable asynchronous presentation and asynchronous shader compilation, as shown. Click OK to save the configuration, then close Eglantine completely. We also need to save one line in its user folder before restarting. Open File Explorer and enter percent app data percent, backslash eden, in the address bar.

Walkthrough 09

Open the user folder

Video reference 2:48 ↗

The exact path is on screen and in the description. In this folder, look for nx two underscore switches dot t x t. Open it in Notepad. If it is missing, create a text file with that exact name. Add the line shown on screen.

Open the user folder — recorded frame
2:53 in the video · Open the user folder. Select the screenshot to open this point in the original video.

Walkthrough 10

Save the tensor setting

Video reference 3:07 ↗

Copy it from the description to keep every character correct. Keep any other settings already in the file. Save your changes, then check the filename shown here. It should end with dot t x t only once. Now reopen Eglantine and load the same main file again through File, then Load File.

Walkthrough 11

Restart and load again

Video reference 3:28 ↗

The restart matters because the application reads this file when it starts. Give the game time to launch. I'll shorten the loading section here and return to the original speed when the scene begins. Here is the result after those changes.

Restart and load again — recorded frame
3:34 in the video · Restart and load again. Select the screenshot to open this point in the original video.

Walkthrough 12

Verify the picture

Video reference 3:51 ↗

The opening scene now has its scenery and characters, and we can move into the mining tunnel. Check this same point on your PC before changing more settings. Reaching a title screen alone doesn't confirm that the three dimensional scene is rendering. Once you're in control, test movement, the camera, jumping and punching.

Walkthrough 13

Check controls and gameplay

Video reference 4:37 ↗

The game is building shaders as new effects appear in this recording, so keep the settings you just tested as your starting point. That's the setup I used: the recorded Windows build, your prepared main file, the configuration changes, and the saved tensor setting followed by a restart.

Check controls and gameplay — recorded frame
4:45 in the video · Check controls and gameplay. Select the screenshot to open this point in the original video.

Walkthrough 14

Recap and community

Video reference 5:05 ↗

If you're testing Eglantine or need help comparing a result, join my Discord from the description. Share your build, graphics card and the screen you're stuck on, so we can help with the right step.

If your result differs

SituationNext useful check
A blue-screen-like game image appearsCompare the specific Eglantine graphics steps in the guide; a game-rendering problem is different from a Windows system crash.
Game selection failsCheck the prepared game and expected executable path before changing graphics.
The workaround does not reproduceRecord the build, scene, driver and changed settings; newer versions may differ.

Recorded versions, test limits & credits

This companion follows the matching ItsOOGWAY video. Screenshots are genuine frames resized for reading. A selected option, a single FPS reading or an early gameplay scene does not establish complete-game compatibility.

Original setup notes and credits
Play Donkey Kong Bananza on PC with Eglantine: the Windows setup, recorded settings and the blue/purple screen fix, followed by working gameplay. Recorded with Eglantine build 204 and an RTX 4070 SUPER. This guide starts with your own prepared game files and an existing emulator profile. For first-run requirements, see the project handbook. This is an in-game rendering issue, not a Windows blue-screen crash. The settings shown worked together in this test; results can vary with the build and hardware. CHAPTERS RECORDED FIX System: 8 GB DRAM, CPU clocks Normal, GPU clocks Boost, speed limit 100%. CPU Accuracy: Accurate. Graphics: Vulkan, select your graphics card, 1x resolution. Advanced: GPU Mode Accurate. Extras: asynchronous presentation and asynchronous shader compilation enabled. Open %APPDATA%\eden and edit nx2_switches.txt. Preserve existing entries and add this exact line: EDEN_NX2_TENSOR=1 Save the file, close Eglantine completely and reopen it. Make sure the filename ends in .txt once. DOWNLOADS AND REFERENCES COMMUNITY Use game files from your own copy. The emulator download does not include the game. Gameplay is shown at its recorded speed; passive loading is accelerated with its recorded elapsed time labeled. Recorded at 1440p, exported as a 4K60 MP4. No fixed frame-rate guarantee is implied. Music: Cybernetic Ride, supplied by the creator. Thumbnail artwork: Nintendo promotional artwork, arranged in an original design; not a benchmark capture. #DonkeyKongBananza #BananzaPC #Eglantine
Original video chapters
  • 0:00 Donkey Kong Bananza on PC
  • 0:16 Download the Windows build
  • 0:56 Open your prepared game
  • 1:19 Recognise the blue screen
  • 1:42 System settings
  • 1:58 CPU and Vulkan
  • 2:17 Accurate GPU mode
  • 2:32 Extras and save settings
  • 2:48 Open the user folder
  • 3:07 Save the tensor setting
  • 3:28 Restart and load again
  • 3:51 Verify the picture
  • 4:37 Check controls and gameplay
  • 5:05 Recap and community

Project developers and game rights holders are credited in the original notes above and the linked sources. Related setup, credit and licence URLs remain in the resources section.

Comments

Popular posts from this blog

Ocarina of Time Remake on PC: Lichii Setup, Black World and Bloom Workarounds

Zelda Ocarina of Time Remake PC: Shader Stutter & Graphics Settings Guide — Written Guide

Set Up Ocarina of Time Remake in Lichii and Get Past the Black World