BOTW with both DLC packs: the complete Savage Wind 0.4.1 installation
ItsOOGWAY · PC guides & recorded tests
BOTW with both DLC packs: the complete Savage Wind 0.4.1 installation
How to play Zelda Breath of the Wild on PC with both DLC packs using Savage Wind Recomp. This complete Windows setup guide covers the supported game/update files, DLC extraction, the correct folder layout, recompilation, shader preparation and the final DLC checks, followed by recorded gameplay.
The key checkpoint: Prepare the updated base and both DLC packs together, but keep each DLC outer folder intact. Verify the installed status before checking expansion menus.
Before you start
- Recorded app: 0.4.1-alpha.4; base game 1.9.0; both DLC packs 3.0.
- Keep exefs, base romfs and two DLC folders beside one another.
- Wait for all preparation stages, then confirm 1 + 2 (3.0).
Selected parent/ ├── exefs/ ├── romfs/ (base + matching update) ├── DLC pack 1/ (keep the outer folder) └── DLC pack 2/ (keep the outer folder)
Resources from this video
Links, downloads & documentation
Every original URL from the video description is collected here, including recorded releases, setup discussions and related videos. Use the version-specific notes when following a recorded build.
Watch the complete video
Open this video on YouTube ↗. Screenshots below link to their exact recorded moments.
Walkthrough 01
Breath of the Wild with DLC on PC
Breath of the Wild is running on PC, and this time the expansion content is there too. Master Mode, the Travel Medallion, and The Champions' Ballad all depend on one small setup detail. Keep the two DLC packs separate. I'll show you the complete installation, the mistake I made with those folders, and how to check the result before you start playing. We're using Savage Wind Recomp, the community project that prepares a native PC application from your own game files.
Walkthrough 02
What you need
This guide starts from the Windows release and finishes inside the game. If you already have an installation and want to keep your progress, I've also made a separate update guide. Here, we're setting up a fresh copy. Have your own Breath of the Wild files ready, with the one point nine point zero update applied, plus both DLC packs at version three point zero. The release ZIP supplies the PC application and its tools.
Your own game and expansion data are separate inputs. Putting an unopened game archive beside the launcher isn't the same as preparing those inputs. For this Windows setup, the project lists a sixty four bit CPU with SSE4.2, sixteen gigabytes of memory, and a graphics driver supporting Vulkan 1.3. Leave enough working space for extraction as well as the installed files. The project lists about twenty gigabytes for the setup itself; your original packages and extra copies need space too.
Open the official Savage Wind releases page from the description.
Walkthrough 03
Download the Windows release
Choose the Windows ZIP under Assets, rather than the source code archive. The build shown here is 0.4.1, alpha four. If you're watching after another release, read its notes before following version specific steps. The project name and official repository link will help you find the right download. Extract the whole ZIP into a normal folder you can write to. Keep the executable, helper folders, and DLL files together. Running one executable directly from inside the ZIP can leave the application without its supporting files.
I recommend choosing a permanent games folder now, so you won't have to move the installation after everything is prepared. The Switch Game Extractor used in this recording is linked in the resources section.
Walkthrough 04
Prepare the game and update
Extract that tool first and read its included instructions. For the base game route, open Extract Switch Game, select your own base package, then supply the matching update when prompted. Keep the original packages intact. We need the extracted game at the supported version, not just the update on its own. Choose a destination with enough free space, then let extraction finish. The base game and its update belong together in this preparation step. Their final output should contain an exefs folder for the executable files, and a romfs folder for the updated game data.
Check the completion message and output directory before opening the launcher. An incomplete extraction won't become complete during recompilation. Now prepare the expansions using the separate Extract Switch DLC option.
Walkthrough 05
Extract both DLC packs
In the file picker, select both of your DLC packages. You can use Control and click to select more than one. This is a separate operation from combining the base game with its update. Keep the output of each DLC together so the installer can identify both packs. Once extraction finishes, open the DLC files output folder. There are two outer folders here, identified by their title numbers. One pack contains most of the expansion data; the other is much smaller.
That size difference is expected in this version. Keep both folders. The small one is still needed for the game to enable the complete expansion content. This is the part I had to correct.
Walkthrough 06
The folder mistake to avoid
I went inside a DLC folder and tried combining its contents with the base game's folders. Don't follow that move. The base game already has its own romfs. Each DLC needs to remain in a separate outer folder beside it. You can see the corrected parent folder in the final setup here. At the top level, you should have exefs, romfs, and the two DLC folders. The DLC folders can keep their title number names, or use clear names such as D L C one and D L C two.
Inside each, the expansion data can sit directly in that folder, or inside its own romfs subfolder. The important part is keeping those two expansion containers separate from the base romfs. The installer identifies the base data using System slash Version dot text. For DLC, it looks for System slash A O C Version dot text. Those markers explain why the folder structure matters more than the outer folder's name. If you already merged DLC into the base data, go back to the clean extracted outputs and rebuild this layout before continuing.
Open Savage Wind Configuration.
Walkthrough 07
Select the correct parent folder
On the first setup screen, choose the game files folder. Select the parent containing exefs, romfs, and both DLC folders. Don't go inside exefs or select only the base romfs. In my final recording, all four items are visible at the same level. That's the useful checkpoint to compare with your own screen before you confirm. Leave precompile all shaders enabled if you want to prepare them before playing. It adds time to setup, but moves that work out of the first gameplay session.
The colour look is a visual preference. Once your folder and options are correct, choose Set up game files. The application checks the files, copies what it needs, and then builds the game code. Now the progress bar will spend time copying and recompiling.
Walkthrough 08
Recompilation and shader preparation
These are passive waits, so I've accelerated this section. Leave the application running and let the stage change on its own. Reaching a new progress bar doesn't mean setup restarted; checking, copying, game code compilation, and shader preparation are different parts of the same process. After the game code, shader preparation translates the shaders and builds graphics pipelines. This is another wait, and its speed depends on your PC and driver. I haven't sped up any gameplay to make performance look different.
Only these setup progress sections are accelerated. Wait for the ready message rather than closing the application when one percentage reaches a hundred. When preparation finishes, the configuration screen reports that the game files are ready.
Walkthrough 09
Check that both DLC packs are installed
Before launching, open Game Files and check the downloadable content entry. Here it reads one plus two, version three point zero. That confirms both packs were detected by setup. If your game runs but the DLC isn't available, this is the first place to check. If only one pack is listed, check your extracted DLC output and its folder structure. The official instructions say the game uses the expansion content when it finds both packs.
You don't need to guess from the size of the files or restart your entire setup immediately. Fix the separate DLC folders, then use the DLC installation route documented on the project's game files page. Choose Play and let the first launch finish.
Walkthrough 10
First launch and DLC menus
On the title screen, you can check the DLC version, and inside the game the expansion information pages show features such as the Travel Medallion and The Champions' Ballad. These are practical checks that the content has been recognised. The recording shows those menus after this installation, then continues into the opening area. Seeing the expansion listed doesn't mean every quest is immediately available on a brand new save. Some content depends on your progress in the game.
Start by confirming that setup detects both packs, then check the title and expansion menus. That separates an installation problem from a quest that hasn't reached its unlock point yet. Before heading out, open the game's Options and choose controls that feel comfortable.
Walkthrough 11
Controls and sensible graphics settings
You can play with a controller, or with keyboard and mouse. Start with default graphics settings. Adjust resolution, frame rate, and display mode for your screen. A higher frame rate option sets your target. Actual performance depends on your hardware and settings. Change one setting at a time and test the same area again. That makes it much easier to tell whether a change helped. Here the game opens the Shrine of Resurrection, and we can move out onto the Great Plateau.
This is the result of the completed setup.
Walkthrough 12
Gameplay result
Movement, the environment, the interface, and the expansion menus are working in this recorded session. Savage Wind is still an alpha project, so keep your saves backed up as you explore. If you report a problem, include the exact build, game version, and the log from the affected run. Those details help other testers reproduce what happened. One last habit will save you trouble later.
Walkthrough 13
Back up before your next update
Open Configuration, then Settings, then Saves. The built in backup option copies your save folder into a dated backup. You can also open the actual save location from this page. Do that before replacing a build, and keep a copy outside the folder you're updating. I'll cover the update route in the separate guide. Get the Windows release.
Walkthrough 14
Recap and community
Prepare the supported game and update. Extract both expansion packs and keep their outer folders separate. Select their parent folder in setup, let compilation finish, and verify both packs before playing. If your folders match the corrected layout, you've avoided the mistake that took the most time in my recording. If you're testing these PC projects too, join our Discord from the description. We compare builds, help each other with setup, and share useful troubleshooting details.
Tell us which release you're using and where you're stuck, so the next person has something practical to work from. Enjoy Breath of the Wild, and keep that save backup before your next update.
If your result differs
| Situation | Next useful check |
|---|---|
| Only the base game is detected | Check both DLC outputs and undo a mixed base/DLC folder arrangement using clean copies. |
| An expansion quest is absent | Separate installed DLC status from the story progress required to unlock an activity. |
| Looking for the update-only route | This video demonstrates combined preparation; the add-later option is documented guidance, not a separately recorded migration test. |
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